tldr: If you have a ryzen cpu, disabling simultaneous multi-threading and reducing the number of cores may boost your fps by a decent ammount
For reference my PC specs are
Ryzen 5 1600
GTX 1070
8GB ram mhz 2400 overclocked to 2933
As we know Unturned has rather inconsistent optimization. different maps have wildly different fps
(such as Germany vs France)
Also for some reason it seems that having better PC specs doesn’t always equate to having higher fps
from the research I’ve done it seems to me that Ryzen performs poorly in Unturned compared to Intel CPUs and I’ve been trying to find a fix
I was researching ways to improve Ryzen performance in Rust because Rust uses the same engine as in Unturned and both games share similar mechanics such as base building and being open world
I found a Reddit thread that said disabling Simultaneous Multi-Threading as well as limiting the number of cores to 4 would improve Rust performance by quite a bit so I decided to try it out in Unturned
RESULTS
(all results are taken on servers with between 12-24 player count)
Before:
35 - 45 fps in St. Petersburg on Russia
55 - 65 fps on beaches in Russia
45 - 50 fps in Krovi Estate in Russia
30 - 40 fps on beaches of Germany
After:
50 - 65 fps in St. Petersburg on Russia
60 - 70 fps on beaches in Russia
50 - 60 fps in Krovi Estate in Russia
40 - 48 fps on beaches of Germany
Wrapping Up
I know this information might only help a small number of people, but if you’re using an earlier generation Ryzen CPU and are struggling to get good fps on certain maps in Unturned this might be worth a try.
Side Note
I really f*cking hope the new map releasing on Friday will be optimized better than Russia or Germany