I recently made a custom double door barricade, and am having problems making it work in the game.
I believe the problem is that my Barricade has skeleton and hinges under another Armature gameobject, with this the door can’t even be placed, but if i move the skeleton gameobject out of Armature and i delete the armature, the door becomes placable but i can’t interact with it because removing armature also deletes the animations.
Idk if this information is useful but in Blender the door meshes are parented with the bones and i made animations by moving the bones in Pose mode.
I also exported my doors from Blender 2.79, with version FBX 6.1 ASCII selected.
I really hope there’s someone who can help me, because i have been stuck on this for the past 2 days.
As you can see in the picture what i mean, the top barricade is my door.