Beforehand I´d like to mention that a post similar to this has likely been made already but I´d like to go a bit more extensive with how I imagine vehicles in Unturned II.
A concept for the Unturned II Vehicle Framework
In this post I´ll talk about what I hope the Unturned II vehicle framework could look like or atleast give some individual ideas for the later framework.
Vehicular protection and degration:
Something I really hope is that Unturned II will support detachable trunk,doors and hood from cars which can be replaced. (I´ll refer to these as body panels to keep it short) All these would again have a durability and depending on the vehicle type be destroyed more easily/harder. The more durability they lose, the easier they are to shoot through. This means that an armored Humvee would be immune to low calibers but higher calibers will take durability off of the body panels of the car until they break and can be penetrated easily. While the doors protect the passengers from being shot, the hood would protect the engine parts (I´ll get to that later) from being destroyed. If heavily damaged, the doors,hood and trunk can all be repaired with a blowtorch or if available replaced with replacement parts the player can find on other vehicles. Having such system would allow modders to add crafting recipes for makeshift body panels aswell. Players could take the door and craft it together with some materials to make even civilian cars have some protection against calibers or they could possibly armor a Humvee even further to be the ultimate survival vehicle. [The picture about the Humvee further below displays my general idea for cars body panels more grapically]
About car engines and parts:
Another thing I´d love to see in Unturned is some basic engine parts. Games like Miscreated, Mist-Survival and DayZ Standalone already touch onto these with simple parts like Sparkplugs, Batteries, Refillable Radiators and Alternator belts so I´d love to see some in Unturned II aswell. It would make for some interesting scenarios considering that if a vehicle is easily penetrated, the bullet can hit any of these componements and cause various effects depending on what´s exactly hit. Additionally, just normal driving will very slowly wear down these parts and if these parts take too much damage either through wear and tear or by taking fire, the car will start to have issues. A worn down sparkplug can lead to the car stalling, making the player turn the car on again (With the current ignition “V” key), a low quality radiator will start leaking it´s water which if too empty will slowly damage the car and a damaged battery will slowly deplete over time. Possibly even light-bulbs to attach to the headlights to make them actually work. Can lead to vehicles driving around with either a missing or broken headlight making it look a lot more apocalyptic rather than the current Unturned 3.0 vehicles which always have working lights.
Additionally to engine parts I would really like to see slots for items on vehicles to be possible. This would give modders the ability to add spare wheel slots, jerry can slots and all sorts of slots for any item like a shovel on a tank and so on.
Advanced vehicle-mounted weapon system:
It would be also neat if Unturned II would once again support vehicles with mounted guns which I gathered a lot of ideas for. So the mounted gun wouldn´t be permanently attached to the car and rather be an item you find around the world. Lets take the M2 HMG from your classic Humvee. You´d be able to find the body of the weapon, the ammo box and additionally the barrel around the world, likely
in airdrops or high-tier military bases. It would use the current weapon system that supports attaching barrels to allow for the barrel to attach. Once the HMG would be built with barrel and ammo box, you can mount it on the weapon mount of the Humvee. To not make all this too OP, the barrel
of the M2 could start losing durability and after long use the HMG becomes unusable until the barrel is replaced. These vehicles and mounted guns would be rare and would bring player-made bosses into the game. Players would be able to patrol towns with Humvees, making everyone rush
into nearby homes to find shelter. The other survivors will have to find a way to cleverly take out the Humvee by working together or building traps. Even AT (Anti-Tank) Launchers could be added into the game to deal with such heavily armored/weaponized vehicles.
But why all of this … ?:
I´d say all this I think would be neat to create a very The Walking Dead/The Last of Us-ish enviornment where even civilian cars are a rarity and military vehicles are extremely hard to aquire and maintain but once you have them, you truly have quite the firepower. Not the best example but for example in The Walking Dead there was that one tank raiding the prison. Raids and battles like these will be a lot more scary when suddenly your teammate loudly shouts something about a weaponized Humvee approaching.
Let me know what you think and maybe we can also discuss some ideas here!