Reworks for Immunity
Currently Immunity in 3.x works in a way to gauge how much infection you’ve accumulated over the course of your journey. ( Be it rotten food, zombie bites, berries, ect. ) Once you delve down past 50% in a vanilla server your immunity gradually wears away.
Its time for a change in 4.x, perhaps make the system a bit more intricate.
My Suggestion
A rework of the old system, gradual infection will depend more on your situation rather than how low your immunity is.
Zombies will have a chance to inflict the Infection debuff.
Infection
Disease has been transmitted through your wounds.
- Infection will gradually wear away at your Immunity much like bleeding wears away at Health, except much slower.
- The gradual wear of infection can vary depending on Difficulty
Easy - 300 ticks
Normal - 250 ticks
Hard - 200 ticks - Infection can be combated by medication, bringing a lot of well deserved praise back to medicine.
That is all! Feel free to critique and add onto Immunity, 4.x is your game too!
Lets make 4.x a good one.