I managed to experiement with some Unity physics and managed to create bullets in a shotgun magazine that react independently from each others physics wise!
EXTREMELY buggy but I still thought it was kind of a cool concept.
Tutorial:
- Make your Magazine component have a big kind of flat box collider tagged as usual.
- Parent your custom bullet cartridge meshes to the Magazine howerer you want to.
- Give them box colliders and make sure they don’t collide directly upon spawn, so don’t make them clip each other.
- Tag and layer them as Item.
Done! This guide was a lot more rushed than my usual ones so excuse the lower quality please lol…