Individual physics for bullet shells

I managed to experiement with some Unity physics and managed to create bullets in a shotgun magazine that react independently from each others physics wise!

EXTREMELY buggy but I still thought it was kind of a cool concept.

Tutorial:

  1. Make your Magazine component have a big kind of flat box collider tagged as usual.
  2. Parent your custom bullet cartridge meshes to the Magazine howerer you want to.
  3. Give them box colliders and make sure they don’t collide directly upon spawn, so don’t make them clip each other.
  4. Tag and layer them as Item.

Done! This guide was a lot more rushed than my usual ones so excuse the lower quality please lol…

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BOOTYFUL I LUV IT MAN URE AMAZING… have to put some lowercase stuff :confused:

hey could you make custom bullet versions and stuff? like high caliber stuff maybe? Like maybe different meshes that look like bullets? I would love if nelson made this individually yeah…

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