Item Rarity

Honestly MRE packaging in particular should only be able to store MRE kit components, or very very small items.

This way it limits MRE packaging to what it was designed to do in the first place while still bringing the benefits of utilizing nested storage as you find one.

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IMO just make MREs use the rationing system most people are more-or-less expecting for U4, but with the different “components” of the MRE. That’d be a simpler way to handle it, although it’d be a bit rough around the edges and the rationing system would reflect that with other items because of it (unless rationing an MRE just makes you generally ration out “whatever” is left of it, with disregard to actual separate consumables that’d be realistically in it).

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The medkits could work as follows: They should be a container item type that allows you to store an “X” amount of (only) medical items, and when you use it, it will use those items that are inside it to handle what you need.
For example, I took a shot and I’m bleeding, I use medkit that inside it has a bandage and a splint, it will only use the bandage to stop the bleeding and I continue with the medkit and the splint, but without the bandage; Even if I broke the pen and I’m bleeding, I would use it again and then the splint and the bandage would be consumed and the medkit would be empty.

To make it fairer, it should have a slightly slower animation than: opening the inventory, equipping the bandage and then using it; so it would only really be helpful if you were having more than one type of injury and needed more than one medical item to heal, as in the example above the broken leg and bleeding.

It should be a legendary item. - Ah, but why? - It allows you to use more than one type of medical item at one time with an animation, which would be a little more time consuming than just using a medical item (such as bandage).

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inb4 soup cans are containers of individual noodles, meat chunks, veggie chunks, and drops of broth.

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Replace Unique/Exotic with EPIC

I like your idea, but I’m going to disagree a little. The reason that first aid kits exist in real life is that they provide an excellent storage unit for various medical items, not because they allow you to use multiple items at once. Your idea is really cool, but it just doesn’t fit the description of what a kit actually does. Also, not to be to meticulous regarding rarity, but legendary items are extremely rare and extremely powerful. In an apocalyptic scenario, finding an empty Medkit would be relatively uninteresting. Certainly, it could be useful to organize supplies, but that hardly warrants a legendary rating.

I have another idea, based on yours (Which I do indeed like, I don’t want to sound like I’m bashing). How about if you could bind a Medkit to a key, like in 3.0, but when you held it, you could press a key to open the nestled storage? This would open up a menu similar to the new gun attachments menu, and you could quickly click on one of the contained items to use it. This would be an efficient way to both store and quickly use medical items, as it would function very similar to how they do in real life. Instead of having to reach through various pouches (Having different medical items bound to different keys) you can simply open up the kit and use what you need (Having a menu with all stored items pop up). This would both free up keybind and inventory space, without being unrealistic or unbalanced.

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My idea was given to improve on gameplay, ignoring the realism a bit.

But now you have a good idea, now, medkit would still have no reason to be considered a legendary or rare item, as it does basically the same thing I suggested, but in a slightly more realistic way :thinking:

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