I want to suggest a system where items have “weight”; different items will have different weight value and all the items in your inventory will be averaged according to their weight and this average will determine the weight of your inventory. Depending on how heavy your inventory is, the slower u will walk/run (however it will only be a slight decrease). Different type of backpacks can also be a factor to how much your walk/run speed can be decreased. However, there will also be skills that increase your strength, which ables you to resist more weight. Also The heavier your inventory, the more food/water resources it will consume overtime and the more energy needed when sprinting.
Summary in two words:
2.0 weight
My reply to a similar thread (edited for this thread): The 2.0 Weight System and 3.0 Item Sizes working together kills this idea. It’s honestly one or another or else it kills the game. 2.0’s weight system worked because the inventory system was one slot per item, whereas 3.0 and 4.0 are planning for multiple slots per item.
101 he don´t talk about limit to carrier more about unvantage of have itens with give vantages
for example one equipament of a ambulant tank need run more slowly. you stand?
They’re mutually exclusive systems. You can’t take the 3.0/4.0 inventory system and slap the 2.0 weight system on it because the weight system worked because each item only took one slot. Balancing item sizes and weights at the same time will kill any entertainment 4.0 plans to bring, no matter how ‘realistic’ it is.
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