It’s apparent that Unturned’s UI is generally clunky, ugly and could use a lot of work. A lot of people have suggested and even put forward concepts for Unturned 3.0 and it’s soon to be brother, 4.0.
Most of what I’ve seen (while good design wise), uses the same blocky look that Unturned already has, so why not a cleaner more scenic version?
In this concept* I’ve made, the menu transforms from a ‘grid’ to a gradient, pushing everything to the left while providing scenic views in which the playermodel stands in. Think something like the CS:GO Panorama UI that has been released recently. (Also please note that if I had the proper software, this would be a video and not a still image.)
*Concept made in MS Paint, so forgive me for the possibly misaligned icons.
Another concept* shows the in-game pause menu (gradient in the middle is supposed to be a lot more opaque, MS Paint is pretty primitive.)
I would’ve made more but it’s 5 AM at the time of making these and everything is going blurry. So goodbye, I’ll respond when I wake up.
Edit: In terms of a UI, while this is pretty, it’s obviously ‘distracting’ from the game, this could be fixed by making any ingame UI’s more opaque.