In 3.0, Pvp is obviously a huge part of the game, but then when someone just jumps around the corner bouncing up and down and then just prone instantly all while shooting you, Not only do you die really quickly but it’s just frustrating as anything, Playing UII you can definitely tell going prone is a lot more animated now and not instant, However you can still shoot while doing it, and the jumping seems to actually be a lot worse, You can not only spam jump but it feels like your on the moon with how smoothly and slowly you fall, and then you can instantly jump again, all while shooting too, It’s a little hard to test but it seems like the spread of the bullets is the same as well, a simple fix for this would be to lower the gun to a safety like state, Like in 3.0, and to put a timer on jumping, It also seems that jumping isn’t effected by weight like movement speed, ik the game is very early development, and this is most likely to change however, actually putting a timer on jumping and a limit on jumping height will not only remove jump spamming and frustrating deaths, but it’ll force players to actually chose what to wear, and for once maybe full military and an alice pack won’t be the way to go, but a small pack, a pistol and a knife would be better for quick town runs.
I’d be in support of having stamina use be affected by total weight as well.
The spam jumping seems to be an issue in a decent amount of games. Some games don’t take action to prevent it while others just add slight punishments to it like a minor decrease in accuracy or removing ADS. With 3.0, there are so few penalties to it that it becomes the #1 tactic in avoiding the enemy’s shots.
I was playing COD: MW last night and got a good example of the spam jumping. Using the SA87, I managed to jump up and down behind a barrier and quickly take down someone with only his head exposed somewhere around 50-75 meters away. In that game’s situation, jumping doesn’t remove ADS and the accuracy is impacted so little that you don’t notice it. Firing short bursts like how I normally do with that gun, I couldn’t even notice a difference other than the fact that I had a limited amount of time to see him before needing to jump up again.
A short timer after doing a regular jump would be nice although it could be set up to not apply to events like vaulting over barriers and through windows to maintain smooth motion ingame. Weight should definitely have an impact on stamina use from jumping and maybe even a slight decrease in jump height. Completely removing ADS while jumping or vaulting is one last thing that I’m in favor of. Realistically, you would still be able to shoot but accuracy could almost be forgotten about in most cases.
I don’t also want ‘me/i bunny’ players like roblox in unturned 2
jumping should certainly have a cooldown, but i think it should also have a small windup animation and a landing animation. said landing animation could be non-existent to falling to a kneel from a ~5 meter fall and maybe falling flat on your back (or rolling away like OoT if you have parkour skill) from high hights. at the very least you shouldn’t be able to jump during ADS, yea. hopping off a building and spray-and-praying at anything that moves like a Matrix man is not very immersive.
not gonna lie that sounds like a great idea,i agree that jumping should not be affected by clothing
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