Just putting up a few map ideas I’ve had during my time playing unturned. I might make a few of these someday once I learn a little more about how to use the editor, but fell free to take some inspiration or just copy it word for word, I’d love to see some of these happen, even if I’m not the one making it.
A heavily survival focused map that has proper progression barriers, the only place to get military grade loot is the deadzone, everywhere else mainly spawns civvie grade weapons, bolt action rifles, maybe a semi-auto if your lucky. To add to the progression barrier, the only place to get gas masks and filters is in a scorpian-7 base inside an underwater cave system, which would require diving gear to get to, taking a normally useless gearset and giving it a purpose, as well as restricting how much you can get out of one haul. The deadzone would be in a snowy region of the map, making the cold a concern as well.
A map covered entirely in a deadzone, with various bunker complexes scattered across as well as smaller bunkers by themselves and sewer and subway systems, sort of like metro, the idea is players would fight in close quarters over living space, hopefully giving shotguns and smgs more of a use. Some bunkers would be small, only big enough for one base, and others would be large interconnected tunnel systems, with lots of vents and alternate routes for flanking, as well as large cave systems large enough to build freestanding bases. While basic scrap would be available underground, players would have to venture out into the world to collect more advanced crafting materials, guns and food. Some bunkers would be closer to good loot than others giving them potentially higher value, but anyone living there would be more of a target, other bunkers would be hidden and out of the way, but would be smaller and not as close to loot spawns. There would also be an npc bunker where new players would start out, doing basic quests underground to get a gas mask and starting gear, as well as providing limited living space.
An arena map set in a large city, called “metropolis” or something like that. This would probably be a total lagfest, but I want to mention it anyway. There would be a lot of verticality to it, with players being able to move around high up on the rooftops and elevated roads, at street level, and underground in the sewers and subways. The streets would be full of wrecked cars and rubble to give plenty of cover, and lots of umbrellas would spawn to allow for ambushes from above. The map would also be night permanently and maybe it would be raining too, with sirens being heard in the distance.
Well, that’s it, I would love to hear everyone’s thoughts and feedback down below.