first off looting
now i know nelson is going to have all dead player’s loot be on them,
this idea is for the stuff you find.
so it would work like this: hold F with nothing in your hand and the cross hair (thing) will expand a bit
then release F to pick up all items in the expanded cross hair (max 2x2 sized items)
guns
first spread,
make it have 4 stages for hip fire:
first stage: small spread when the target your aiming at is close
second stage: the spread be the size of the current unturned 3.0 spread (no levels)
third stage: when the target is far away the spread will be quite big
fourth stage: when holding fire on a full auto gun the cross hair will expand slowly until it reaches a set size (depends on the gun)
and thats all for now let me know what you think in the comments
I personally prefer a more realistic approach, this being: the player controls the accuracy of the gun.
There is no reason besides a terribly made barrel or smoothbore that the bullets shouldn’t spread in a realistic sense, beyond the player attempting to handle the recoil and thus swaying the gun in the appropriate direction, probably being exaggerated because this is a game. The path the bullet travels should always be down the the barrel. Of course accounting for gravity and other obscure hindrances.
That being said: I would prefer firearms to both have a specific recoil pattern on hipfire. And only that pattern with the exception of randomly generated insignificant deviations. And the bullet always coming straight out of the barrel, not randomly selected by RNGesus, especially on the first shot.
But muh "Realism for the sake of realism is bad"
This is for the sake of skill-based combat as opposed to letting RNG decide where the gun will land its shots.
Although unintentional, this makes the laser useful for its (supposedly) intended purpose in Unturned: making your hipfire more accurate when you don’t have a crosshair.
TL:DR: RNGesus go home.
My only exception to hipfire spread is predictability.
Needless to say, this way you won’t potentially suggest features intended or implemented and have a slight idea of where the development of Unturned is going.