Introduction
A post based on the implementation of knife fighting in Unturned II. In this post I will be covering generalized styles of knife fighting with certain types of knives. Enjoy.
Grip Styles
Most styles of knife fighting predominately use use of the two major grip styles, these being of course forward and reverse grips.
1) Forward Grip
The most common type of grip associated with knife fighting, the forward grip has the player hold the knife in a position…well, forwards, with the point facing away from their body.
One of several types of forward grips, known as the modified saber grip. Note that for simplicity such minor variations have been omitted.
Advantages
- Longer reach, especially with stabbing attacks.
- Faster attacks, especially with slashing attacks.
Disadvantages
- Less power compared to the reverse grip.
2) Reverse Grip
Also known as the icepick grip, the reverse grip has the player hold the knife with the point facing towards themselves.
Also known as the “I’m tacticool as fuck grip.”
Advantages
- More power and damage, particularly with stabbing attacks and takedowns.
Disadvantages
- Slightly slower attacks compared to the forward grip.
- Slightly shorter reach compared to the forward grip.
3) Changing Grips
Pressing [V]
, or the equivalent keybind for changing firemodes will in most cases change the grip style of the knife from forward to reverse, or vice versa. However, in the split second while the player is changing grips, an attack from a blunt weapon such as a baseball bat or axe handle has a chance to knock the knife out of the player’s grip. Certain knives such as balisongs can change grips much faster than, say, a knuckleduster trench knife for example.
Knive Attacks
1) Slashing
Slashing focuses on speed as opposed to power, and is better for wearing down slower enemies as well as just button mashing multiple enemies. Favors the forward grip.
2) Hacking
A heavier, more powerful attack than slashing, hacking or chopping is usually limited to heavier knives such as kukris and cleavers. These are often powerful enough to dismember an undead opponent or even downright decapitate one.
3) Stabbing
Stabbing is much more precise and does much more damage than the two other main types of attacks, and also causes more severe bleeding. Against Turned enemies, a stab to a vital area can oftentimes eliminate it in one attack. However, it is also slower and harder to recover from.
4) Punching
A special type of attack, limited to certain knives such as push daggers and knives with ringed grips such as a reverse-grip karambit or knuckleduster-grip trench knife. In the case of the former, such an attack is the same as a stab. As for the latter, the attack is blisteringly fast, faster than even a slash, and is often useful for staggering or stunning enemies.
Guard
Note that this is an experimental suggestion.
Of possible consideration is a guard or blocking system for melee combat. When on guard or blocking, the player takes much less damage from fast attacks such as slashes. Heavy attacks such as hacking and blunt attacks are guardbreaker attacks, which have a chance to break an opponent’s guard for a split second and give the player an opening. Turned could also use this system, to allow for more variation in melee combat against Turned.
Takedowns
Note that this is an experimental suggestion.
Only applies against Turned. When conducting a stealth attack, or after breaking guard (see above), the player conducts a takedown attack. With knives, a stab through the head or other vital area and with hacking weapons instant decapitation. This would be an extremely short animation, lasting as much as a regular melee attack.
Well, I suppose that’s all for today, really. Obligatory poll below. 2019-04-30T04:00:00Z