Towns in 3.0 are pretty weird, to say the least.
Every single one of them is essentially a square of buildings tightly packed together, connected together via empty roads with nothing along them. While I recognize that towns usually have centers where most of the buildings are, and that some small towns can indeed essentially look like 3.0 towns (trailer parks come to mind), this isn’t usually the case. Before I go further, please note that much of what I’m going off of is the style of towns and cities I’m most accustomed to, which is primarily American New England locations.
I believe that town design for II should be different. Towns should be more spread out, with houses along a good amount of the main road, leading into the center of the town, where streets branch out and then houses are along those streets. No more circular shaped towns.
Of course, there should be a difference between small villages, towns, large suburbs, and cities.
Layouts
Small villages should be fairly spread out, with houses on either side of the road with a small center where a couple of stores can be found (usually just a gas station and a general store).
Towns should be fairly similar, but instead of a small main area, it should be a larger town center, including buildings such as a town office, police station, etc. Some towns could have small general stores, gas stations, or restaurants that are not found in the center of the town and are rather on the outskirts of the town.
Suburbs should still have some outskirt houses, but there should mainly be large blocks of housing fairly packed together. I’m not really knowledgable about towns/cities and such so I don’t think I’m really correct in separating suburbs out from towns/cities but idk. Either way these suburbs would be the middle ground between villages/towns and cities.
Cities would be somewhat like Unturned 3.0 cities, but obviously, a bit more spread out, with (hopefully) various districts tied to certain things (industrial docks as an example, or even a warehouse district).
Overall, I just want a more realistic design ideology when it comes to villages, towns, cities, etc.
The main idea is that they’d be more spread out, and stray away from the generic square/circle design most of 3.0’s locations have, other than when it’s realistic, such as in urban suburbs, or other places where tightly packed buildings may occur.
Hopefully, the idea would be to make it so that the long stretches of roadway that cover most of the maps in 3.0 have buildings along them, both in the form of small villages, as well as outlying buildings for towns and cities, and perhaps the occasional side street with several more houses on it as you get closer to a town/city.
I think this would also make scavenging more interesting; do you want to risk entering a town center where better loot is likely to be (but more Turned), or do you just want to go after a few solitary houses on the outer borders of a town and get bare essentials and likely not much more?