Magnum buildings

I’d be surprised if there would be a reboot of washington in the first place.

Again, I’ll be looking for objects in 4.0 on how different it is from 3.x
Thanks for correcting me on that though.

Makes sense to me, I also saw a lot of those. But this doesn’t confirm that big structures can’t be made cus of some reasons. For that Seattle tower it was jus too soon for Nelsons awarness of unturned, caslte I bet the quest or at least the idea of being able to get inside it was planned for the start. Like really who would build some big cool castle and use it as a main location, without giving the option of getting inside.

The space needle was way too small for its own good anyway tbh. If it did have an interior it would only be about 2 square feet.

Mods2much if I remember correctly

To some degree it definitely does come down to Unturned 3’s optimization and methods of rendering, for sure. The castle likely wouldn’t have been that bad from the exterior, but the interior could have ended up being more intensive.

Larger models in general do end up being a fair bit laggier though, of course, especially the more complicated (intricate/detailed) models like the Oil Rig. Those types of models can be quite intensive on their own, similar to how laggy “compound objects” and landscape holes get. (The core framework for landscape in general seems to be part of the issue, to be honest.)

It very well could have just been a design choice though, as making a fun layout for the castle’s interior to match the exterior may have been too limiting at the time of Germany’s already shaky development (Neuschwanstein was planned & added far later into its development too). The interior being done separately could’ve been due to feedback, due to time constraints, or due to the limitations the exterior model presented on the layout.

Yes but if limits were the main thing that made Nelson choose to move the interiors somewhere else, then I guess that those interiors would’ve been way more complex then what came up, I mean it’s about 2 main halls and a couple of corridors with stairs?

If the teleport internals of the castle would have been like idk, several levels + maybe a dungeon underground thing, then I would be more incline to agree with you but since of the “simplistic” design of it, I still think that it was more of a premade choice (cus I don’t want to think that the original idea was something like “huh, lets just place a big blocky castle there that has no loot around but looks cool” that then got fixed by a big quest line with final boss fight :slight_smile: )

The interior of the castle really seems to just be designed with the “boss arena” aspect in mind more than anything else, similar to the Scorpion-7 boss arena, and both versions of the Aegis excavation site boss arena (although those weren’t necessarily designed by Nelson).

So it may just come down to “gameplay” first, and it was more practical for it to not be part of the environment. Lot easier on Nelson to do boss fights in a completely separate environment, and a lot less cheesing can happen like that too.

So if the boss fight or any sort of gameplay idea was the main thing, then there is no real reason for a structure of that size to not be part of the environment for the fun of exploration.

Boss fights don’t exactly work in Unturned in an open environment.

Ofc not, thats what I meant with

Edit: What I mean is that if making big structures of that size won’t really harm performance, then the there is no real reason not to add them even in 3.0 now (i.e. open the seattle tower), and the reason why they haven’t been added before is simply because Nelson didn’t think about it

Just to let y’all know, the inside of the castle is bigger than the outside :stuck_out_tongue_winking_eye:
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Believe me, I looked in the editor.

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plot twist
Well I guess that we all knew that, still he could’ve be like:
"since I have to make the inside somewhere else, why not make it bigger"
if the internal was really a way to respond to all those requests.

If it was a premade idea, well it doesn’t change that much. But if the internal was not planned at all, then probably he tried to do it first but then realized that was ridicously small, kinda like:
"shiet my room is bigger then this castle"
thing that maybe forced him to build the place somewhere else.

I guess we’ll never know.

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