I think the idea Whistleblower is going for is that it’d still function as a part of the world, so you can like, shoot through windows, be chased by zombies coming through doorways, jump off the roof, etc.
I think the point Harvest is trying to make is that you can still technically enter some of the big monument buildings.
It’s really just a nitpick wording issue on technicalities. I assume we all understand what the original post is asking for regardless though. That these interiors should actually be a part of the world, connected to the environment.
By extension, things like sewer systems (Greece) should be made part of the actual environment too, rather than them teleporting you far out. The only things that shouldn’t be like this are Excursions, considering that takes you to an alternate reality it shouldn’t actually be “traditionally” connected to the world, and instead teleport you wherever that’s out of the way.
Well exploring large buildings is like that because it’s Singleplayer and there’s no reason to keep everything else loading. I’m interested to see how Fallout 76 does it, I think that would be a good referance
As for the Neuschwanstein’s case, they can only be access with a teleporter. While what I’ve assumed in the “magnum buildings” can be access by a door.
While it is somewhat disappointing in many ways. If we still decides to make the building’s hollows inside, it would either too small (for the space needle case) or somewhat awkward.
This isn’t being suggested for #unturned-3 and its content, it’s being suggested for #unturned-4. Objects in that game are different; the Space Needle and Neuschwanstein Castle were just being used here as examples of things currently limited.
The solution would just be to not make the interior too small, if the Space Needle was added again.
Well idk if the castle was made that way because of “game limits” or “engine limits” rather then being a straight style choice. I mean you still have those assets somewhere in the map (more like under it but still). I mean the mafia estate should be complex just the same as the castle in terms of the object model faces and vertexes