Having the option to change flag values from the server to the client would allow for many new options to interact with quests and NPCs from plugins.
It would be a minimal addition but would have near limitless potential.
This would help out our Unturnov project to use more vanilla features and extend upon them, such as:
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Add custom quests with advanced requirements
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Allow interactions between NPCs and plugins
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Sync flag values between group members
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Change object states from the server
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And much more
In good news, this is already supported by calling: PlayerQuests.sendSetFlag
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Yea already noticed, that it is indeed working for our quest based cooldown, but it does not work for our npcs in some cases
I will investigate the behaviour further and create a github issue once i find the cause / have more info on this matter
Thank you so much for your quick reply
Should have read more of the code before posting this
system
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