Now that there’s a lot of talk about models I would like to suggest some sort of shape to the models. If Nelson intends to make a distinction between male and female models how would it be done? Currently there is only one model that we know of and it basically looks like a straight brick with no shapes.
For male models i would suggest that he gives it a more masculine build. Give the model wider shoulders and slimmer hips(slightly smaller legs) for a V-taper.
For female models i would suggest that he gives it a more feminine build. Give the model wider hips(slightly bigger legs?) and slimmer around the stomach for a Hourglass shape.
I wouldnt suggest increasing the shoulder width, 3.x’s model’s shoulders were mega wide and from what ive seen we’re trying to steer away from 3.x’s model
Having female models being smaller than male is a bad idea because everyone would pick female for a smaller hitbox, and the advantages that come with it.
Never suggested that they would be drasticly smaller, only small tweaks on the different bodyparts. But i see where you’re coming from. It’s however impossible to say wether a change like this would be taken advantage of, as the game is not even playable.
If the hit box is bigger than the body no one would play as a female because you would think you are out of cover but your hitbox isn’t, making it super frustrating to play as you can’t tell when you are safe.
For the OP, the center of mass is smaller, it’s still a advantage that people will abuse. Just look at 3.0 and how people abuse colored skin, it barely gives an advantage but people still do it constantly. I doubt this will change, especially when you are giving out a fairly hefty advantage of center of mass straight up being smaller
The best way is to keep the character model as it currently is, which is gender neutral, as any difference between genders brings up the issue of hitboxes.
I don’t see why this hitbox thing is even a discussion, you can make these gender changes but still have them not distinct enough to have wildly different “visual” hitboxes allowing you to keep the actual hitbox the same.