Augh, its been a week since I was last on. Gotta make this gud.
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So, its known that fire mechanics will be in 4.0, but how will they work? Will they burn down wood bases? or will they not do anything to wood bases. Heres my idea, as to make it not so OP.
Continual damage.
Title says it all, what if flamethrowers would do a sort of damage per second, sorta like its on fire, but not much. So basically once you manage to light it on fire, it will burn for maybe 10 seconds, with 1-2 damage per second. But there is a way to balance this.
You have to keep the flamethrower burning for a while before it will start doing this, if you keep the flamethrower going when this effect happens, it will double the damage, the longer you keep it going, the faster it will burn. SO basically you have to use around a quarter of a tank to light the building on fire. then you may have to use the rest of the tank to burn down the entire wall. THis will also be only for military type flamethrowers, handmade ones will lose durability extremely quickly, and once they run out of durability, you get a big suprise.
Explosion. Basically the more filled the tank, the larger the explosion. If the durability runs out basically right as you run out of fuel, nothing happens, until you refuel it and when you fire again, basically that happens.
The tools to maintain a flamethrower will have varying rarity. Possibly to create a makeshift flamethrower, you would need to get maybe a blowtorch, metal pipes, metal plates, and possibly find a backpack for carrying fuel. Basically as portable fuel tank, which you could use to carry extra fuel with you. These should also be really rare, and you could make a smaller one out of any backpack, depending on how good the backpack is, you can store more fuel in it if you make it into a fuel backpack. Basically once you make it into a fuel backpack, the ontly thing it can hold is fuel. so basically you will sacrifice storage space to hold fuel. You should also have to carry gas cans in your hands, but if you have some of these you can hold more gas at a time, but not gas cans.
Electricity.
since theres gonna be more automation, why dont we make danger if you mess something up? basically if you dont finish a circuit and have it connected to a active generator, it can cause damage to you if your near it, it should also cause damage to you anywhere in the base, this will make people more cautious about having unconnected wires.
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Acid
Basically if your on a slanted surface, the acid will move down the slant. simple as that.
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Weather
More weather types, dry lightning storms, big wind storms that can cause damage to anything in the way, potentially knocking down trees. Normal lightning storms, and possibly extremely cloudy days, where it makes it sorta dark during the day, then pitch black at night. Possibly Acid rain in some areas, causing damage. Mostly if its a deadzone. Radiation storms, also in deadzones, will make your imunity go down.
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Hordes.
Hordes of zombies will come at random, always on full moons. Will target the nearest player, and in singleplayer will come every night, at increasing numbers, also if your alone on a server, the same effect will happen.
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Player Collision.
You have collision with dead players and player who arent on your group. So basically you can use dead bodies as cover if your being shot at or if theres a lightning boss, basicallyit can block projectiles for a little while before being litteraly ripped to shreads XD, high callibur weapons arent affected. you could also use your own dead body to stop someone from getting into your base for a short time.
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I was inactive for more than a week, mostly cause I got my tablet and phone taken away so I would do schoolwork more xd
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Also, literally only noticed when I tried to make a post on lounge XD
Flamethrowers are tricky to balance. They are most certainly not what everyone thinks where you can walk into a zombie horde and make them combust into flames. Ideally, the flamethrower should only be used defensively (such as covering a retreat or blocking a path) or it could be used for eviction. Lighting zombies on fire really poses a greater threat to the user rather then the zombie, but I think a flamethrower could work though if the fire burns long enough on a zombie for it practically turn to dust.
in general it should work on zombies a lot better than players, it should take a lot less to create the burning effect. plus it will do lower damage to bases then players. we also dont want to make zombies easily killable, even with that though.
Walking through exclusively members of your group seems like an odd inconsistency.
I’m guessing clothing on dead bodies would still lose durability. Should the clothing a player or body is wearing have an impact on whether the bullet penetrates through?
Realistically, all projectiles would be affected by what they are passing through, especially higher caliber projectiles, however larger cartridges would tend to would tend to launch projectiles fast enough to penetrate cover.
This would be really obnoxious if you happen to join a server in the middle of one. Being assaulted by a horde of zombies every night no matter where you are would definitely get in the way of actual survival gameplay.
But what does it do? Does it damage players, zombies, animals, buildables, resources, and/or vehicles? Where does it come from? Is it placeable? What if it’s on a flat surface? Isn’t simulating the physics of a liquid extremely taxing on hardware? Why would this even be necessary?
The fire of the flamethrower should stay lit for a little while if you fire it in let’s say a road for example,but it will not spread(because concrete) in order to block a path for zombies and players.It would also be cool if this effect applied to buildings that are objects on the map,not built by players in order to create a little bit of immersion (and of course have a little bit of fun burning things >:D)
Also its just a video game dude Im not insane in real life,but sometimes you just have to release your anger somewhere (To prevent yourself from releasing in real life)