In Unturned 3.x , militaries vehicles were way too easy to get , you could easily find and drive a tank to spread havoc everywhere , so , my opinion on Unturned II is that there should be a large variant of militaries vehicles BUT thoses would recquire many things .
First of all, there should be whole crews inside combat vehicles , for tanks per example , there would be 1 gunner, 1 reloaded , 1 commander ( don’t know what he would be able to do ) and 1 driver , the strenght of the tank would be the communication between its crew , or else they won’t be effective at all , then , I tought modern vehicles mostly rely on electronics systems, camera and etc, I think you should be able to take down the camera with guns or even melee , making the tank useless .
Other thing should be that you could destroy tracks/wheels , the crew would have to get out of the vehicle to repair thoses or they won’t be able to move at all.
Finally , in Unturned 3.x , players could easily switch seats , i think that there should be a wait time / animation of the seat switching, making the military vehicle impossible to use , on some vehicles , you couldn’t even switch side ( like attack helicopters if there are some , so if the pilot is killed , the copilot will die in all cases ) .
Then, Unturned major problem was the weapon reload , not only it was wayyy tooo fast but also not realistic at all , in real life , planes , helicopters can only be reloaded while on ground , so maybe there could be a system to reload thoses like gas system but with ammo instead .
Finally , the last suggestion is that militaries vehicles should be very hard to get , not only because thoses are rare but also because differents armies probably sabotaged thoses to avoid criminals taking over tanks .
You would have to repair the vehicle until using it , sometimes , you could maybe find intact ones .
And please , if Nelson is adding thoses , don’t make same model for Russia and America , that was the thing I hated the most xD .
Thank for reading this .