Graphics for most commonly used rifles carbines, SMG’s. A couple of things to note here
The recoil is based off shooting a wall 10m infront of you. The unturned players are 2 meters tall and the markings are actual ‘bulletholes’ in the wall. The different colours represent the shot number fired. For example the green is the first shot and the red is the third shot. The more dense the ‘rainbow’ the less recoil in that direction. Important to note; the wall size changes in about 3 occasions to half scale. just look out for the unturned guy changing size
How i made
Basically i made a program on scratch that draws dots for where the bullets would land. Using the equation
240xtan(A) (240 is just to scale it to scratches resolution so the unturned guy actually is to scale). Then the angle of view changes randomly based of the min/max x and y recoil (as it would in unturned). shots are fired until the edge of the wall is hit, then they reset position and repeat 30 times
Feel free to snag my graphics and dump them elsewhere. You could even remove the watermark if you are that desperate idc
Ace
Augewehr
Bulldog
Calling Card
Chimera
Cobra
Dragonfang
Eaglefire
Ekho
Empire
Fusilaut
Heartbreaker
Hells Fury
Maplestrike
MP40
Nightraider
Nykorev
PDW
Peacemaker
Sabertooth
Scalar
Sportshot
Timberwolf
Viper
Yuri
Zubeknagod