Well,
First, I don’t think Unturned 3’s GUI will be changed, because a lot of people already familiar with and it’s been like that for a long time, but it’ll be good if somehow Unturned 4.x have more let say simpler yet intuitive GUI, like from Unturned 2, and then changed to Unturned 3.
I know, that patch note’s are important, but in my thought is, why not telling the player if the game have new patch, but it’s optional to read them, not just like, “Hey, we have a new patch, you have to read it even if you don’t want, every time.”.
Second, ( I don’t think this is gonna be numerically sorted though )
Maybe I need to fix it, yes, it’s not complicated, but not intuitive either.
Each section of the menu is using transition and hiding another element, when showing it’s content which even not filling up to 60% of the screen, there are a lot of free space.
And for the settings, there are some controls is not understandable, is that a button ? a checkbox ? a scrollbar ?
I mean, yeah maybe some people can tell what it is, but for new player, it’s hard to distinguish them.
Or maybe what I want to say is, the UI element is not Bold enough to be realizable.
And for example, in the settings section, all options are stacked on top of each other despite the width of the control are not even filling the screen, so why not grouping and stacking from left to right for same or near related settings.
As I say, my design is still prototype and not even prettier than Unturned has.
Glad for hear the feedback.