What is the API/SDK used to make the game multiplayer communication? Strix? Gamelift?
I didn’t know what Gamelift or Strix was so I googled them. Seems like they are game servers hosting platforms?
If so, Unturned II uses nothing like that at the moment. Servers are hosted by players, or organizations just running the dedicated server tool.
As for the API/SDK, my assumption, and it is just that, is that Nelson used native UE4 tools to make the game multiplayer. I know you can do multiplayer integration without needing anything but C++ or BPs in Unreal Engine 4.
Hope this helps!
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