Would like to see the ability to disable certain blueprints for servers, or at least enable this feature for plugin devs. This can allow server owners to put stronger regulations in place to prevent the crafting of items that may ruin their servers economy or just what they want blacklisted. There is sort of already a way to do this with plugins, however the blueprint still shows in the crafting menu, and can create confusion, and just isn’t visually appealing to see something you can’t craft.
(Add the ability for servers to remove blueprints from crafting menu)
One of my devs is creating a traits system that allows players to unlock blueprints etc. Example the Cook Trait unlocks certain cooking recipes (blueprints). This can be done, it’s just the the blueprint still shows in the crafting menu. This (as I mentioned) is confusing for some players as they may think the game is broken when they can’t craft the item. So having a way to just remove the blueprint off the menu would help.
How about instead of crafting the blueprint, you give those items to an NPC which then, they will give you a new permission to a kit thst involves the cooking blueprint, and a permission that whitelists that player to let them have it (and blacklisted for everyone else that hasn’t done the quest/npc stuff)
If you’re unsure how you could get the NPC to give someone a new permission, use the region plugin, create a region that gives you the rank with the permission when you enter it, then make the NPC teleport you to the region when you give the NPC the items. The region of course can be under or outside the map so people can’t just cheat and get to the region.