New animation for the ejected casings

I think we need to make a new animation of the shell casings, because now they are falling endlessly down and it looks lousy.

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If you switch to third person view you’ll see that they actually had physics

I know, but from the first person it looks lousy

its because the First Person Character model is basically in a different Scene to prevent some visual difference, thats also why when u have your viewmodel goofy u can only see your arms and nothing else.

As Shiriko mentioned, this happens because there are separate copies of first and third-person bullet casings, unfortunately. Ideally, the first-person view would show the third-person model, but even on a medium size map they start to shake and jitter noticeably towards the borders. Both Unreal and Godot now support 64-bit coordinates, so if we’re lucky and Unity follows suit it’s possible we’ll be able to merge both models in the future.

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I will be waiting for this event :smiley: :lying_face:

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