ok I have suggestion for unturned II! I think these are all very good, please upvote for more, or give me reddity gold at the link bellow
1/.ok guys i zombies should be green :DDD
i think this would be very good for immersion, and it would help with spotting zombies from afar if you have binoculr or if you have glasses incase your character was born with -10 vision!
3 . there should be night
i don’t like day it’s unrealistic
.4 dip cracker in cheese
it tastes good (IRL) and it would be cool to see it in game like if you when you dipped cheese in craker it would give you more hugar points :DDDD
2 molton montro npc
i want to buy thingf rom him
9. ability to put self destruct button on car
this would self destryct trhe car
number 10 i think you should be able to eat each and every bean from a can of beans because it is realistic and there in real life their are more than 1 bean in can it would also alkow you to save food
every bean should be visibly present in can
4 i should be able to reload my can of ben like it’s ammo, and i should also be able to put it in a gun because that would be funny i thihmk
7 . lucky bumber 7
like 777 from the casino from the vegas map
23 . presidental alection
this miht sound weird, but i want the watch from ben 10 that turns you into any montro
6 weed mod
polese i want to arrest the cart weed gang for have weed, caus ehty are arrest illegal in my contry
nombr 87 i want mod
i have experience as mod on my onw discord server, please can i have form mod so i can have molton montro man hammer ples the molton montro man is an fcuking infoster he is like a mantis he will ter your hed of in you’re sleep
untrn scape: number 6
i urse to think runscape was runascape, but now it think its unturnedscape please add it
numer 4 jelly donut
barock says it with pan
caliorna
number 6. jelly donut
barack says it in wreslle mania plesae an i have donut
6. animatic
kuwait boiler room please where is my feamur breaker it would be funny to have old man from fiverr at fredy please it’s a real place i saw utoob video of real place it was image still
can i please have protugize refernce in unturnov i thjink that would be cool
17. die button
you die because suicide alreadyh exit but it to offence so i think ti should be “di” insted
90 why is there night
it does not exist (IRL) so why is it in unturn i recomend removing it
4 can i ;le get speci(all) cosmet
i need a special cosmetic because i made this suggestion and i need it because i deserve it
number 30: this is ensative post, please prepare yoursell fi you get triggerd easily!!
i think there should be boat in unturned like fortnite game, it would be relly cool to see cross over it is needed poes untn
numer 54 i think there should be bush on argentina map that has hells fury but only one bush in a very sasific part of map so i can kill everyone cool(compile)
83. can I get the unturned 4.0 I play unturned a lot actually more than danaby 3 could becausse i am dihard fin
num 12 i want to make curryated map for unturned how do I do?
this opne is realy complec so i am hiding it
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using Terraria;
using Terraria.ModLoader;
using Terraria.ID;
namespace ProjectMire.NPCs
{
public class MireSlime : ModNPC // ModNPC is used for Custom NPCs
{
public override void SetStaticDefaults()
{
// The name the enemy displays
DisplayName.SetDefault(“Mud Slime”);
// The frame count for the enemy
Main.npcFrameCount[npc.type] = Main.npcFrameCount[NPCID.BlueSlime];
}
public override void SetDefaults()
{
// Enemy Hitbox Width and Height
npc.width = 30;
npc.height = 30;
// The Enemies max health
npc.lifeMax = 65;
// Damage and Defense
npc.damage = 25;
npc.defense = 6;
// The sounds the enemy makes upon hit or death
npc.HitSound = SoundID.NPCHit1;
npc.DeathSound = SoundID.NPCDeath1;
// The amount of money that is dropped (as a float?)
npc.value = 110f;
// How much the Knockback is resisted.
npc.knockBackResist = 1f;
// The AI Style (Slime, Worm, Fighter)
npc.aiStyle = 1;
// Similar to AI style
aiType = NPCID.JungleSlime;
// How the Enemy animates
animationType = NPCID.BlueSlime;
// The Banner
banner = Item.NPCtoBanner(NPCID.JungleSlime);
// Then we link the banner to the banner item
bannerItem = Item.BannerToItem(banner);
}
public override float SpawnChance(NPCSpawnInfo spawnInfo)
{
// This is a way of spawning an enemy.
// SpawnCondition contains a few options and chance given the chance.
// You can return any float
return SpawnCondition.SurfaceJungle.Chance * 0.75f;
// You can modify this to offer different scenarios
// For example:
/*
* float chance - 0f
* if(!Main.dayTime)
* {
* chance += .1f
* if(spawnInfo.spawnTileY <= Main.rockLayer && spawnInfo.spawnTileY >= Main.worldSurface * 0.15)
* {
* chance += .2f;
* }
* }
* return chance;
*/
// In the above example we set a float chance to 0. We then increase it based on conditions.
// First we check if it is night. If it is, we increase by .1 then we check if the y is between Main.rockLayer and a bit above WorldSurface. If it is then we add .2.
// In this example, the enemy is more likely to spawn on the surface and underground but can spawn if it is night.
}
public override void HitEffect(int hitDirection, double damage)
{
// This will loop and create "dust" upon being hit.
for (int i = 0; i < 10; i++)
{
int dustType = mod.DustType("MudSlime");
int dustIndex = Dust.NewDust(npc.position, npc.width, npc.height, dustType);
Dust dust = Main.dust[dustIndex];
dust.velocity.X = dust.velocity.X + Main.rand.Next(-50, 51) * 0.01f;
dust.velocity.Y = dust.velocity.Y + Main.rand.Next(-50, 51) * 0.01f;
dust.scale *= 1f + Main.rand.Next(-30, 31) * 0.01f;
}
}
public override void NPCLoot()
{
//This will make the NPC always frop this item
Item.NewItem(npc.position, mod.ItemType("Gel"));
//This will make the npc only frop this item 25% of the time
if(Main.rand.Next(4) == 0)
{
Item.NewItem(npc.position, ItemID.Gel, 5);
}
// This would make the NPC only drop in hardmode
/*
* if(Main.hardmode)
* {
* Item.NewItem(npc.position, ItemID.PinkGel, 5);
* }
*/
}
}
}
((guys please be postive feedback only china isn’t my first language )