I heard that Nelson is adding lootable zombie corpses, Cool. I have also heard, that pvp will be reduced by lowering the spawns of firearms, also cool. but, this won’t be enough. all it takes is some kid with bloodlust to sneak up on you with a barbwire baseball bat ( We also need upgradable weapons, Not non-realistic though ) and smash you over the head, what’s he got to lose?
I have a deterrent.
After killing someone, their corpse is left there for 10-25 minutes, (not to long otherwise my fps would die ) and is lootable. Thing is; looting makes sounds, and takes time. The longer you loot, the more stuff you uncover (that the players had) say you needed some ammo, you could take a 3 second search (less time because ammo is more accessible and of less rarity) and “uncover” some magazines. But any nearby zombies can hear this (also buff up zombies in normal, / make headshots only option?) say you searched for 5-7 seconds, you can get higher rarity items. Although, while searching zombies can detect the sounds and home in on you. this makes looting bodys harder. say you got into a firefight with 2 guys, you pop one and your gun runs out of ammo, You can’t just run up to his friends body and grab his hells fury, no. You make a choice, attempt to loot the body (takes time remember), Retreat and let the player get his loot, or fight with a your mele until you get shot.
(another suggestion)
I got this idea from the looting one ^
Say your in a warzone (in real life) and you need to reload, you have 2 options (A, take a magazine off your belt / carrier and reload) or (B grab your backpack, reach in and fish out a magazine) I would choose A, why? because its faster. im thinking that certain clothes have certain slots eg: an alice-pack has a model in your inventory the center being where you can store your loot, and the pouches by the sides, slots with perks.
say you design a backpack model, you can allocate the side pouches to have a -2 second reloading benefit, but if you left your mags in the backpack, it would +2 seconds to your reload time, this will allow cool items such as ammo belts ect ect.
Yet another suggestion: (credits to: @GreatHeroJ
I think it would be fitting if zombies could smell blood or something.
This means that when someone is injured or dies, zombies will hysterically wander the area in search of the wounded target, which would make combat far more intense. Especially the death of a player in a heavily infested area.
Thank you for reading!
Also, yes the picture sucks
Feel free to reply ideas / suggestions and leave a heart if you like it
– Crow
EDIT: this was a really well thought out comment by @n3rfcr4zy5