- Return the clothes system with weight.
- Each thing will have its own weight and its capacity.
Jeans - weight 0.5 kg (capacity 1 kg)
Backpack - weight 1.5 kg (capacity 15 kg)
Cola - weight 0.35, 0.5, 1 and 2 kg (different number of liters)
- Make quality for storage items that will affect the capacity. (they need to be repaired)
Jeans (new) - weight 0.5 kg, protection from cold +3 (capacity 1 kg)
Jeans (as new) - weight 0.5, protection from cold +1 (capacity 0.95 kg)
Jeans (shabby) - weight 0.45, protection from cold 0 (capacity 0.6 kg)
Sketch (by Potatoes45):
WTH is a Charter?
A bedroll does NOT weigh 2 kilograms.
And a bottle of soda, even if it is one liter, does NOT weight 1.5 kilos.
AND YOU MADE A REVOLVER WEIGH .75 KILOS?
It should be at least 1.5 kilos for a revolver.
I’m being a Grammar…wait…communists aren’t fascists, so I guess I’m a Grammar Commisar.
Cola - 0.33, 0.5, 1.0, 1.5, 2.0.
Sleeping bag 2.0 kg? There is a mounting in it.
0.75 revolver? This is a plastic copy. It’s just that you do not know what things will be in 4.0. There will be a plastic revolver.
it’s a good idea a little like ARK inventory system but better(also a weight carrying capacity for characters and skills who will upgrade that stat will be cool)
In the ARC did not play, not like it to me)
wth is a plastic revolver?
You mean a cap gun?
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