If this feature is still gonna be used for Unturned 2, (And honestly I have an addiction of having a positive reputation in some servers) I have some suggestions on maybe making a new reputation system.
Currently the system is like this:
First person to attack is the aggressor. If aggressor makes the kill, he will get -rep. If the player manages to defend himself and kill the aggressor first, he will gain +rep depending on how much rep (positive and negative) the aggressor has.
The problem with this is the fact that if you know 100% that the person you found is gonna kill you (and you wanna keep your rep up) you have to let your enemy hit you before attacking him back.
My suggestion is to partially remove the aggressor and self defense feature and only apply it on neutral reputations (maybe between +infinity and -19) while having people above -19 have no kind of reputation protection and will not give you -rep for killing them. But hear me out, what if people with -rep are kinda like bounties as well? If you were to kill someone with 20 or more negative rep, they would lose a portion their -rep and you would gain up to +20 rep and an xp bonus depending on how deadly the player you killed was. (not mostly depending on -rep, but depending on the kill streak that player was on) This also goes the same for -reps killing +reps. So this could split all the players into 2 factions: The Paragons and the Bandits.
is dis a good idea or is it worse than nomad? lemme know in da commentz