Clothes with no pockets or storage, like t-shirts and shirts, shouldn’t give any storage.
I always hated this. Hoodies and parkas have kangaroo pockets, (Is that what they were called?) shirts have nothing. Maybe office shirts etc with a little pocket in the front could give 2x2 storage, but not casual t-shirts.
Also all clothes should give overall less storage.
it makes sense, but I am torn whether I like this idea or not. Think of it from a gameplay perspective: the only storage you could have is a 2 by 2 area for your hands, and a backpack, 1 by 1 for pants, 2 by 2 for a shirt/jacket. that is literally no storage at all, which is realistic, but you cant hold anything. this is still a game.
I’d appreciate if we could still, like, actually hold items though. We gotta remember stuff like weight, decreased inventory storage space, larger items, “sectionalized” inventory…
Of course, we do have the return of item stacking and even more stacking via things like ammo crates, and then overcoats and slings.
To be fair, generators aren’t really that useful being placed down whenever you want anyways, especially when most suggestions/concepts are asking for the average size of a section of clothing to be a 2x1, so that space you’d put a generator is also space you’d put basically any spare clothing items or gun.
I don’t know about this. I don’t like the idea of taking away the ability for people to store stuff, and items having weight also irks me.
On the surface it sounds like a good concept, but is it fun? no
The player has a lot of freedom with the current inventory. For instance: A player can carry around the structure items needed to build an entire house in his inventory. It’s not ‘realistic’ at all, but it’s awesome that a game like this allows you to do it. Taking this away forces players to play in a less fun way.
The same concept applies with weight. It just limits the player in ways that are not fun. Generally freedom == fun
Absolute freedom is just a sandbox game, I personally get bored of those fairly quickly. Fortunately for me, and unfortunately for you 4.X will be a survival game. Survival games are at their core about dealing with limited resources, whether those resources be time, health, food, water, crafting materials, or inventory space. If you want the most freedom you can have, go play Minecraft or Goat Simulator.
Personally if this is implemented I hope we still have our hands slots, otherwise looting as a freshspawn will be remember where that bean can was untill I find a pair of bottoms.
IRL, where would you store beans if you were naked (don’t get any ideas). You can’t. An increased drop rate for clothes would be better to help the ‘problem’.
Survival games should have a challenge to overcome low food requires you to scavenge.
Zombie difficulty gets you to play stealthy
Having small inventory causes you to?
Be pissed off and place a shit ton of crates
In staged single player games (non open world)
This could work making it a difficult choice on what gear you take with you. And what you leave behind
A part of me agrees to this but another part doesn’t
It sure does help with realism and a bit of balance, but is it too ristricting to the players? And would it be fun? You have to remember that this is a game and it should be fun.