Get some lower poly art style. less detail. please, .i don’t need higher poly models. I need more features. screw the ultra HD gun part. do you play half-life with HD textures? exactly nelson. nobody asked for it. nelson, I beg of you, don’t screw this up. put a focus on survival mechanics instead of gunplay. we all know the chainsaw is op against zombies anyway. I want to see editor features and proper ai, not rounded bevels on guns. screw the bevels and the circles, I came for rectangles and octagons with sharp angles. I don’t need the bevels, nelson. I need the features, like physical damage (holes) in buildables. I want to be able to flatten lant, nelson. I want to grow wheat fields, nelson. I want to lay out roads, nelson. I don’t need more guns, nelson. I need a can opener or a bike pump. Nelson, I don’t want the gunplay. screw PVP. if bases had a point besides item storage, then I’d need one. but nope, I don’t need to have shelter at night, I have a chainsaw. I can just eat and scavenge and get bored and leave. think nelson. give us a reason to build a base besides PVP. give us a reason to defend besides PVP. perhaps zombies wonder at night. perhaps zombies can wield chainsaws. perhaps there are wolves out looking for food at night waiting to feast upon your flesh in the dead darkness. perhaps rabbits gobble up your crops unless you can build a greenhouse. seriously. keep the same or a similar art style and just give us features. for instance, the ability to make NPCs in-game, or building assets ingame. basically, fuck this emphasis on gunplay. all I asked for was better cars, better-balanced weapon set, better clothes, less PVP, a good editor, and better buildables. but nope, more gunplay, and bevels. if I wanted bevels, I’d go on fucking 2012 Roblox. that’s right nelson. Roblox. don’t ruin this as Roblox ruined themselves. you remember how shit it was when every other update some shit would be broken. don’t be like that. make a good survival game. survival game. let that sink in. let it sink out. let the bike pump get water out of the toilet, or gas from a car. let me stab the gas tank in your car and steal your fuel, then slash your tires and smash your windows and steal your radio and car battery, not shoot you in a fancy way. don’t get me wrong, gunplay is important, but I’d say that the survival aspect is what should come first. your game needs to retain some of the original values. sure, your old guns looked stupid, but that doesn’t mean ultra-realistic high detail is the next step to making the game better. no, this is, minus the screws and bevels of coarse: link to the model below
Nelson, I’d only do screw details where very large bolts go. I’d never go ultra-thin details on props such as buildings, and I’d only use sharp edges. also, why are map descriptions centered around how far the place is from Canada? I get it, I love Canada too, hell, my mum is from Canada. unless it’s a very obvious part of the lore, as obvious as it gets, then nobody is going to understand it. why do I care how far Greece is from Canada, I’m in Greece! also, cars suck. none of your cars are street legal. why are the wheels not guarded? why are all the seats individual instead of only the front seats being individual? where’s the glove compartment? radio? gear shifting penis thing? I need answers, Karen. I want to throw a duffle bag in the trunk, Karen. I want to listen to comedy radio nelson. I want to stop my car in the middle of the road because the thing is, infact, actually dented and I found something better. and no, I don’t want the shitty physics included, unless it only comes with a car launcher joke item. it does suck that the demos you released aren’t yet public, so I have little to go by besides what footage I can get. but what I have seen so far is good acting but bad looks with an undetermined future. I want to help nelson, not detour you from this amazing game. the game has served me well, and now I want to somehow return that in some way. but just remember, play it safe, don’t go too far, and let’s make unturned great again.