Hello, Mr. Fox here.
Is it possible to trigger a specific animation for an NPC with customized armature and model from a dialogue event? My NPCs use custom armature that aren’t the default Unturned character armature from the extras files (animation and examples), so this is pretty much my best bet to getting to an end result.
What I’m trying to do is get custom faces and multiple expressions. Using armature, I can keyframe a plane with the character’s face texture, and change their expression from a dualogue event rather than using Unturned’s default expressions, textures, and character model.
If this is possible, how can I go upon achieving this?