It’s been a while since I’ve done a fairly long suggestion post for Unturned II like this, I want to talk about a few ideas I’ve had about ways to obtain higher-tier loot other than manually looting from spawns.
In 3.0 we have horde beacons and airdrops as the main ways to obtain high-tier items in the vanilla game. I think with the arrival of “bandit” NPCs and moving NPCs, the ways of obtaining the high-tier items should be focused on those instead, rather than having horde beacons, which are just a bit… strange.
Camps/Trading
Basically, if NPCs are going to set up camps in the forest, perhaps the good loot shouldn’t actually be in the camps, or on the NPCs themselves. Then you could, if you were skilled and had a good enough gun, kill them pretty easily and get a bunch of (presumably) decent guns right off the bat.
I think instead, NPCs should carry on themselves guns that could be used to shoot at you if you were unfriendly with them (however that would work, I’m not focusing on here - read the countless other suggestion posts about it).
If you killed the NPC he would drop his gun and whatever clothes they had on them (clothes would be pretty low-tier early game stuff). The actual gun would be in very low condition, prone to jamming, impractical to use on its own when you can just find better guns in better condition as loot spawns.
So by killing NPCs at their camp you risk a battle with a large group of armed NPCs, for not much reward. This could promote friendly trading with NPCs (perhaps they sell you better gun in much better condition, full mag etc) and your reputation with them wouldn’t go down.
Armed Convoys
I made a suggestion similar to this a while ago, but I’d like to clarify/go over in further detail about it in this thread.
If NPCs have several camps (perhaps there could be a minimum limit on how many camps were generated, if you chose to have them on at all) then at certain times there would be armed convoys of several vehicles, transporting the high-tier loot with them.
I suppose there could be a notification on the interface when one of these events were occuring.
Basically, a convoy would consist of 1-2 unarmed trucks (containing the loot inside - in crates on the back of the truck and inside the internal storage) and escort vehicles (light vehicles with mounted machine guns, or even motorcycles with mounted guns on the sidecar )
Looting a convoy would require you to be geared to be able to stop it, this would be a very end-game thing similar to horde beacons in 3.0.
To stop the convoy, you’d either need a good vehicle (or several) to chase them down and manually shoot the defenders one by one, or you could go to the end of the convoy route and set up improvised explosive traps on the road.
These would be like landmines in the previous games, but maybe a bit harder to craft for balance purposes. You’d need a bunch of gear and upgraded skills to be able to make the landmines, but it would make taking down the convoy much easier with no chance of being shot at.