Official servers will suck

A lot of this is baseless in nature, like similar topics on official servers. Wait until they’re out. Right now you have nothing to support your opinions other than your feelings.
Besides, why would you assume that community run servers would have better staff? The official servers are, well, official, and therefore there is a much bigger need for the staff on said servers to be competent at their jobs - unlike on a community server.

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Then set max players in a team 4 players or so and at early ages go only look people and monitor what they do. You have get thoes first cheaters and buggers

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Make rules that will not let them do that stuff. They wont do it so much then

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why not undercover admins? they could join big clans and make sure they are 100% fair (fair in the sense of not hacking/abusing glitches)

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yeah, that definitely won’t lead to a bunch of corrupt admins taking sides

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from one great person to the next

carry on my legacy

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Obviously I don’t mean all community servers. I’m just saying that there will be free to play community-run servers that are a lot better, purely because people would play them less and they’d have small and dedicated teams of moderators.

I think simply because they’ll be large and popular, the servers will be chaotic and require large teams of moderators, and with large teams of moderators (and players) it makes communication and cooperation a lot harder.

When the game’s in its early stages, there will be a bunch of exploitable glitches just like there were in 3.0, there were items being duplicated and huge teams dominating servers because they could duplicate stuff. That was just an example of course, but I think there will definitely be some stuff like that.

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oh boy I sure do love crazy claims with no evidence to back it up! Hypothetical scenarios that are yet to come true and calling it the future is so talk about!

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As Molt has already said, server costs are to offset the cost of hosting said servers, not to directly fund Nelson. It’s also unlikely that the paywall will 100% cover these servers.

This occurs on every large server. It’s moreso an issue with the playerbase than the server. if anything, having official servers would be a perfect testbed to try out in-development features that promote random teamplay rather than everybody for themselves while massive groups dominate the server.

This will affect every server, and happens to most games. I fail to see how this makes official servers a bad feature. The paywall effect is supposed to discourage people from hacking, as they’ll most likely need an alt and payment for cheats. Exploits will be patched out in time and is once again an overall early game growing pain.

This happens on large servers of all games. Tryhards pay for advantages and queue with other tryhards to boost stats and dominate servers. Not at all a problem that’s going to solely affect Official Servers.

This whole post could be summarized by saying that Official Servers are going to be bad because when they launch (Unconfirmed if even a launch feature), the game will have growing pains regarding exploits, cheats, and toxic players, and therefore it’s not worth Nelson’s time.

I see Official servers as a place where, for a small one-time fee, you’ll get unlimited access to vanilla servers that’ll hopefully never be shut down (considering Nelson can upkeep them), something a lot of the community has been begging for considering the oversaturation of modded, p2w servers. It also has the usual benefits a paywall provides of being an extra line of defense against alts and hackers who don’t want to pay for access twice or more, and I feel that with the bonus of preventing f2p players, who’re generally immature and don’t understand the game as well, it’ll provide a better place for more mature, experienced players to relax and have a good time while they don’t want to deal with the chaos community servers have come to represent.

As Paladin said, a lot of these are hypothetical problems that you’re claiming are the objective truth, similar to other threads, calling something bad before the groundwork and details are even laid out is never a good idea. As Molt clarified, hypothetical rules and guidelines would do a lot to help you solidify your points, as there’s not a lot of meat on the bones here to go off of regarding problems that’ll affect Official Servers the most.

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Generally, I’m going to set up trading towns on the largest official survival servers. Because I like setting up towns for people to live in.

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Me too haha

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Nelson will probably add in a group limited somewhere, who knows. Future is too unsure for people to be guessing “oh fauk the chinese are coming”

This has absolutely no information backing it up, how do you know just because in it’s early stage people will easily discover glitches that’ll break the game, and not be patched with in a reasonable time?

Yeah my previous point applies to this too, if there isn’t a rule against it, and it actively benefits players, people who’ll pay for the server should expect it (being killed, for example)
assuming unturned II won’t have mechanics that discourage killing

Unless mods want to get high off of moderating and power trip throughout the server (which isn’t really possible because yarr and molt are pretty good) This just isn’t going to happen.

Strict with what? Not doing glitches? Being spied on? No one knows there being spied on via /spy I doubt nelson will simply just not impliment /spy and other commands to help check on players and see if there hacking. There’s also the free-cam mode admins have too.

Stutt how much thought have you put into this? I can assure you that everything you listed are problems that are not going to happen or are going to happen on a much smaller scale.
Official servers will not suck, no offence but you’re talking out of your ass.

I don’t know why these prediction threads are made when we know next to nothing about the features that’ll be in this game that connect with serverhosting and other stuff people predict about. So many assumptions being made, just wait for UII to go publics

So, beta testing?

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You also could release server before actual game so people can play and you will discover glitches before you release actual game also you will see how game will work with lotnofnpeople and a lot of other adventages that you can take in it.

Don’t really believe in either side here. The “Attackers” is proposing that Official Servers will suck, and states some worries (not really the best reasons, but still worth bringing up), while the “Defenders” state the few facts we have, and also try to invalidate the “Attackers” arguments by saying “It’s the future, we have no idea what’s going to happen”. To both sides, don’t brush off the opposing side just because “It’s in the future, we don’t know what will happen” or “Mods are unfair”, if this continues to happen then this thread will just turn into a typical flamewar, where nothing ultimately comes of it besides a lock.

The one thing I want to mention is funding and server population. These servers are likely to see some players, but I honestly don’t think we’ll see many players opting to play on Official Servers over Community run ones. I worry that Official Servers will end up like Gold Servers, under used, and unpopulated.

Another worry is funding. The “Paywall” is currently the only fund, besides funds generated by microtransactions or 3.x, the later of which won’t last for very long post 4.x launch. If the Paywall is a “One-Time Only” purchase, than I can’t see the official servers being funded by that for long, If it’s a subscription, we’ll see some different results. Assuming the servers are active, and worth playing on over community servers (Pure Vanilla, unless mods are allowed on some servers, no P2W, No Advertisements, Fair Mods, Large Server Population) then a Subscription might work out, though you also need to factor in that a large amount of the Unturned install-base are children, not all of which will be able to pay for a subscription over a one-time purchase.

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I sincerely hope they won’t be subscription-based. I thought that ended with runescape back in the 1500s.

If they’re subscription-based I reckon that’d attract more toxic and competitive people.
(does Steam even support subscription-based stuff within games?)

Why would servers that have a buy in mechanic (aka most likely a one time purchased server pass) be more chaotic than servers that involve no investment?

If you are literally paying money to access these servers in the first place, why would you want to get kicked off of them or cause chaos?

Either way, quit the assumptions with no valid evidence behind them. It’s doing no one any favors and reminds me of a certain previous topic that was largely the same - baseless statements on why official servers will be bad with nothing to back them up.

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Because they’ll be very popular servers, and the most populated servers in the game. The other servers probably won’t because they’ll be less populated/well known, so when the game’s in its early stages people will buy the server access to play a major part of the game, because there won’t be as many good, popular or well-known servers to play for a good while after the game is up.

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i strongly disagree
<3

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The most important thing here, is that stuttgart_flugart has made a claim,

but has provided no evidence to support it. Which is why people are left refuting his points by saying things like:

The burden of evidence is on the claimant. Meaning if anyone’s opinion should be changed, or Stuttgart’s opinion considered he needs to provide evidence. Which looking through his post he shows none.

All of these claims are just assumptions. Completely unsubstantiated by even the tiniest bit of evidence.

Nothing will come from this thread because the original post has no meat to it.

When someone makes a sweeping claim with no evidence, it is perfectly appropriate and honestly good for a community to brush it off. Indulging in flame wars with circular logic and no progress is frustrating and unproductive.

What is your reasoning for this? What if there is only one official servers, certainly we can fill it then. The volume of the official servers will certainly be scaled appropriately to keep the servers properly populated. I really don’t understand any of the “fears” or complaints with official servers being that they haven’t been released, specified, or even outlined. I think unless you are making a suggestion for how the servers should be run, complaining about a fictional server is a huge waste of time.

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Something like that. But free so much people come on and find all the glitches

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