Option to disable random audio pitch for consumables

I would like you to be able to apply something like the Static option (disable randomized audio pitch change), which is currently only implemented in the Effects category, to consumables as well.
When creating custom animations with long durations, such as food or medicine, there is an issue where random pitch changes cause inconsistencies between the animation and the audio.

6 Likes

@Dogfood Your mod is true kino.

I approve this suggestion :+1: