Hello, I am working on a mod. I have a question: how can I change the data with the configuration of the .dat Blueprint_#_Build? I want to place one by customizing it, but I see that it only has number entries and not routes, or if it is necessary to create it through unity. The documentation does not make it very clear to me or I cannot find the site where it talks about this topic more clearly.
Blueprint_#_Build
points to the GUID or legacy ID of an effect. If you’re unfamiliar, effects are a type of asset in Unturned – just like guns, hats, vehicles, objects, and other things.
It sounds like you’re trying to use a custom effect. You’ll need to create the effect in Unity, and create a .dat file for it as well. Effect Assets — Unturned 3.x documentation
EDIT: If you’re looking for Unity-specific information, this hasn’t been added to our web documentation yet. But you can find it here for now: Steam Community :: Guide :: Workshop: Others
Objects:
- GameObject named “Effect” tagged and layered with 3 and 12 respectively. Audiosources, animations and particle systems can be attached to this.
- Splatter_# tagged and layered with 3 and 12 respectively. If splatters are enabled this is spawned and aligned along the Z axis.
I understand but it still confuses me is that I need to configure it in Unity for it to work on the other side and the other thing is that I have to create it the same as I do with objects and so on?
Yes. You would need to create/configure the Effect Asset in Unity, similar to how items/objects/etc. have to be created/configured in Unity.
Look, create the .dat and export the audio like this:
but it doesn’t work and in the .dat of the audio item it is like this
GUID 75971a66fa3b438a938c92d78b61d97b
Type Effect
ID 25101
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