As it stands it is really frustrating to use player clip volumes, You can barely keep track of where one is and if you can you certainly won’t have an easy time telling what area it’s covering. So here’s my suggestion, Instead of making it wireframe, why don’t we just have a texture on it of some sorts.
For example, in Valve’s map editor, Hammer, player clip volumes have textures, there transparent and can clog up the screen, but at least you can tell where they are.
Theres actually something like this in the game, you can access it in the visibility devkit tab thing. You can change almost everything about the volumes, type of outline, fill colour, outline colour, fill type and all that stuff.
This is what the player clip volume normally looks like