Addendum
First of all, I want to warn you that if there is any grotesque mistake it is because I do not know how to speak English and I am using Google Translate
Introduction
In unturned 3.0 and 2.0 there was no great work on the character, or in the parts of the character (members), for example, from the thigh to the foot of the character is considered Leg; from shoulder to hand is considered an arm. And that, although it does not disturb the gameplay, is a little too simple, with only a few changes, we can improve this in a big way.
Idea
My idea is as follows, to divide the members of the player into two parts, or into two sections (I do not know very well how to call). Letâs see the examples, the leg would be divided into two parts, the thigh (from waist to knee) and thigh (from knee to foot); The arm would also be divided into two parts, the biceps (from the shoulder to the elbow) and the forearm (from the elbow to the hand), just that.
In practice
Well, one of the goals of this is realism, but it will also increase more in gameplay, for example.
(Bonus example) In PvP: Weapon damage could be different on each limb, for example, a shot gives 20 points of damage to the shuttle and 30 damage to the thigh. (I am using these points damage measures, as we are not sure how it will work).
This would entice players to try to shoot more in the middle (next to the playerâs abdomen) in order to deal more damage. [I feel Iâve seen this being discussed, but to the next example, I do not remember seeing it].
At the temperature: Finally we arrived at the part that I most expected, the temperature. The body temperature of the player would be worked differently, much different than in Unturned 3. There you only run to a house and pick up any clothes, you may be wearing a T-Shirt or a Coat, it does not make any difference, but this would change with my idea. The temperature will be worked differently, each part of the limb (besides of course the trunk and head) will have a âown temperatureâ, we will see an image later.
Example: Letâs pretend Iâm on a map thatâs covered in snow and (itâs in the winter season) the temperature is 5°C [41°F], and then I found a coat, but I did not find gloves and shoes, which Iâll tell you later have been confirmed, we can see this in devlog 4),
then the temperature of my biceps will be higher than that of my forearm.
Soon you would average between these two temperatures which would be [23 + 15 = 38/2 = 19] 19°C [66°F] soon your arm (biceps + forearm) will be uncomfortably cold, this example also applies to the legs . The trunk and head will also have their own temperatures, so to determine if the player is âfreezingâ or not doing an average of all parts of the body, continuing the previous example: Your torso and head are at 26°C [ 78.8°F] your arms are at 19°C [66°F] and your legs are at 23°C [73.4°F]. Then a general average of the playerâs temperature will be made [26 + 26 + 19 + 23 = 94/4 = 23.5] which is in total 23.5°C [74.3°F] soon the character is at a comfortable temperature and will not receive any harm .
Already, if the temperature is uncomfortably cold, the player feels more hungry and will need to eat more. If you go the other way, you will need to drink more water.
Interesting places
The player should not be penalized seriously if he is uncomfortably cold / hot, only a small increase, respectively, in his hunger / thirst.
If the playerâs thermal sensation is below 20°C [68°F], he or she should receive a more serious penalty, if it is below 10°C [50°F] it will be freezing (suffering damage). If it is above 30°C [86°F], it should be uncomfortably hot and above 104°F (40°C), its thirst will drop very frighteningly.
Being inside enclosed buildings and cars with enclosed windows will also allow the player to stay at an ambient temperature of 20°C [68°F] in short, comfortable.
Well, thatâs my suggestion if you find any incongruity, or anything, let me know. Remember also to vote in the poll, which I think I did ⌠Well, if you have a poll, vote please
- I think itâs a good idea (if you agree, remember to leave a like)
- Maybe (Leave a comment explaining this âmaybeâ)
- No, I think itâs a bad idea! (Also leave a comment as to why you disagree).
0 voters
Letâs discuss cultured and peaceful, friends.