Player Movement | Strafing and Backpedaling

Player Movement, in my personal opinion moving at the same speed in all four directions is odd. I would like to see strafing and backwards movement slower than forward movement as this seems a bit more realistic.

This is all I have, if you feel you can elaborate on this please feel free to.
Thank you.


also making steep direction changes while sprinting shouldn’t be possible

there should either be a sort of wide angle of turning while sprinting or the player should stop and go in the direction they want to
mainly just because zig zagging is stupid

I think you should only be able to sprint moving forward or forward diagonally.

Using sprinting in other directions should be a completely different action, like quick sidesteps and backsteps as suggested.

This topic was automatically closed 28 days after the last reply. New replies are no longer allowed.