Hey there, Welcome Back!
This is a smaller blog than the last once, mainly because school has started and I’ve begun focusing on
my academics instead of my project. That doesn’t mean that I haven’t gotten any progress done though, so let’s begin.
General Improvements + Additions
I’ve been recreating numerous locations to be bigger, better and fit Kuwait more closely than before. Here, you can see a picture of the recreated oil refinery and extraction location. Before, it was empty, compounded and generally did not belong on Kuwait.
Now, it has been modernized and fits Kuwait more closely. This is the case with many locations from before.
Many of you may have seen that there was a lot of desert in places that just didn’t seem right, I agreed and thought that the best way to remedy this would be to add many more unmarked locations and roadways that you’ll see around the map.
Now everything feels a lot less like a full out desert, and more like rapid urbanization in certain areas that disperse outwards into a more wild desert.
Nature Part II
I have mentioned before that I want Kuwait to still have a nature element, and that is still the plan. I’ve yet to implement the animals, but custom weather is impossible to do before anyone asks for sandstorms. (I really wanted to do them, but sadly that is the case unless I jerryrig the hell out of it. I have cut rain however, so finding water is going to be a bit harder!)
There’s also how base building will be slightly more interesting as I have cut out all types of wood, and created a new one; Palm Fibre.
Brick will be a lot more prominent and metal will retain it’s seat as the strongest material.
Kuwait City Arena
This is a much smaller project I’ve been working on set to release with Kuwait. I made it thinking that an Arena map set in a city that only uses semi automatic weapons along with weapons only used in the Gulf War would be really interesting.
That’s all I have to show for this month, until next time, thanks for reading.
Links to keep up with Kuwait