If everything’s going well, the plan is to release this update around the middle of the week of the 18th - 22nd. There will likely be some cosmetic item additions between now and then, as well as adjustments and fixes depending on feedback.
Added
Ability to connect by “Server Code” without port forwarding.
I’ve looked overall the datamining and change log and everything seems really good, for real, finally something really interesting which may change the way how some things are played right now on the game
However I only have a claim about it and is the Precision Charge buff, I totally get why it was buffed, actually it was needed, but 4000 of build damage? why so much damage? Even 2000 was enough since brick walls (the hardest structure) have less than 2000 of health. If were possible, literally you would be able to destroy almost 3 brick walls with only 1 precision charge
The effective health then becomes 3300, which is still a bit less but some servers have structure HP multiplied so I don’t think it’s a problem, the charge has tiny radius and that evens it out, if you don’t hit the buildables in their center you will likely not do any damage at all.
I can agree with on what you said on github, I think a decent solution would be to introduce a new explosion effect for the ‘bouncy’ explosives, obviously with a new sound.
Thanks you! I had completely forgotten that fact of the armor multiplier. Molton also mentioned this same thing on my github post, so yeah my bad xP. Glad you agree with some of my suggestions tho
New clothing and bouncy charges will bring more dynamic to vanilla maps that’s for sure
Also rebalancing of the precision charge is quite nice, there was barely any use to it in the past apart from raiding a sky base or bases on water i guess. Really nice update.
Months ago I closed my server due to hack attacks, attempts to destroy my server and spending 12 hours a day. Finally something that can help mitigate this
Both of the Allow_Freeform_Buildables options are defaulted to true again now. The general consensus in the Official Discord after the previous update seemed to be that it would be better to be able to damage the metal versions rather than disabling by default, so we’ll see how the feedback to this compares.
Would that not make the metal versions useless? I mean if wood and metal can be taken out by a melee there’s no reason to not just make the more easily obtainable wood ones.
Personally I think something like a cost change or making it require a skill like crafting or engineer, but still being invulnerable, would be better, that would make the metal still have a purpose but be less of an issue. Especially when stuff like barricades and sandbags are obtainable with wood yet still need charges to destroy!
Those metal barricades will have way more health than the wood ones, remember that, isn’t just “both will be able to receive damage with melee so metal barricades = not worth”
Now, something that should be addressed are overall all the barricades and how they can be raided. For example, with the changes from the latest preview brack you will be able to raid a metal plate, made of metal, with melee and/or low caliber, but then you can’t raid in the same way a couch, made of cloth? Same with sandbags and probably more barricades
Personally I think that any barricade that is directly related with base building (generators, sentrys, oxygenators) should be the only ones that won’t be vulnerable to low caliber/melee, just like curated map does, and the other ones used just as a cover/barricade/fortification (sandbags, tranktraps, plates, etc.) should be the only ones vulnerables to low caliber/melee
That does mean it’s not worth it, it just means people will have to hold down LMB with a chainsaw a little longer. It makes them completely useless for base building, and metal plates have some niche uses for base building nothing else can really be used for so it’ll suck to lose that.
Really liking the update, bounce charge changes and such are great. Im glad freeforms are back in a sense, glad you can damage metal now. I still believe it would be good if you could not stack freeforms on top of each other (preventing massively high single structures) but thats just me. I still think they have way to much health (both wood and metal) and 1 log should not be able to tank like 50+ rounds from a gun. Maybe reducing the health on these might be good? Precision charge changes also good - although i think it might be very strong but yet to see how it plays out. Happy for the changes and new cosmetics