[Preview] 3.23.4.101 Changelog

No game update today, but the latest preview branch is available with a few small fixes. This information may change between now and the update’s official release.

Added

  • Gameplay config for third-person recoil and spread multipliers.

Changed

  • Holding primary/secondary input will start item action as soon as possible.
  • Allow bulk-reassigning material index/palette in editor.

Fixed

  • Ambient audio never playing if audio channel limit was reached during load.
  • Exception when loading culling volumes on dedicated server.
  • Garbage generated on server when filtering relevant connections for RPCs.
  • Placeholder partial fix for spamming shoot inputs, however rate of fire is still lower than full auto.
  • Item drops falling through narrow gaps when using raycast rather than spherecast. [Thanks Ghosticollis!]
  • Vertical alignment of Masterkey when aiming. [Thanks MediumPlayer!]
  • Remove warning for objects with legacy ID now that it is unused. [Thanks LocoCZ!]
  • Valentines quest condition was applied to wrong secret admirer note dialogue. [Thanks GG_Gabr!]
  • Miscellaneous Washington visual fixes. [Thanks AdamDN and Firecynical!]
  • Zombie detection radius while prone was too low for the newer collision. [Thanks JimmyDeluxe0 and Ms.Yawhaw!]

Originally posted on SDG Support: https://support.smartlydressedgames.com/hc/en-us/articles/12462494977172.

Bug reports are often tracked on our GitHub repository: Issues · SmartlyDressedGames/Unturned-3.x-Community · GitHub.

7 Likes

So that means no more random deaths because my chainsaw didn’t chop/my gun wasn’t shooting? Good change.

Thanks guys

The patch notes have been updated for the x.x.x.101 preview branch build.