I’m loving everything about this update except for one. All these things are amazing and I love to see it. However I don’t know how I feel about the range indicators on scopes. I’m interested as to whether they will change depending on the gun. Because I feel like the fun for most guns is learning the drop and where to ‘guess’ when taking that initial shot. That stuff comes with practice and takes skill. Adding this in essentially means there’s little to no reason to learn gun drops and just sit back from ages away and shoot, rather than getting closer. Idk just my initial thoughts but will be interested to see.
Keep up the work
To elaborate on what Molt said: each vanilla scope has different distance markers, but they do adjust per-gun depending on the bullet speed. It is also affected by your field of view.
edit: and personally, I don’t think it lowers the skill because you need to gauge the distance, previously the scope design was arbitrary.
No, what’s exactly is wrong to setting it up to the player to either turn it off or on? It could be done not by an option but by config.jsoin line so less people know about it.
Eh fair enough. Idk I just feel like having correct ranging does make things a lot easier, especially with guns having such a low skill requirement already with low recoil. This is why you don’t see it often in other games. I guess we will see how it plays out. I Don’t wanna hate before it’s even out yet lol. But as I mentioned before, I’m just glad there are some changes coming to gun play
Patch notes have been updated. Notably, this includes a new transparency option for the crosshair, hitmarker, and critical hitmarker. From the “Options” menu, this is represented with the Alpha sliders under each of those customization options.
Changes:
Transparency option for crosshair, hitmarker, and critical hitmarker colors.
Your own bullet impact audio is slightly audible regardless of distance to provide more hit feedback.