[Preview] Changelog

Preview branch version is now available. This information may change between now and the update’s official release.


  • GrantDelaySeconds option for NPC rewards.
  • PlayerKnowsNameFlagID option to replace NPC name with ??? until introduced.


  • Load asset bundles with same name and redirect if loading fails.
  • Removed bone influences setting, default is now four.


  • Shoulder and elbow bone blend weights. [Thanks many animators in the community!]
  • Typo in Feather Hoodie description. [Thanks Bautobrodo!]
  • Grenade assuming box collider is present. [Thanks Spebby!]
  • Airplane propeller partial transparency while not driven. [Thanks Toothy Deerryte!]
  • Shirt/pants metallic texture Smoothness missing from combined clothing shader. [Thanks Renaxon!]
  • Several item rarity colors in crafting list. [Thanks MoltonMontro!]
  • Different behavior of GC cleanup and unloading unused assets after loading rewrite. [Thanks Wyvernaed and CyberAndrii!]
  • Potentially fixed using numpad enter in text fields. [Thanks Strilyx and MoltonMontro!]
  • Loading error if a script on an effect threw an exception while pre-populating effect pool.

Originally posted on SDG Support: https://support.smartlydressedgames.com/hc/en-us/articles/12462494977172.

Bug reports are often tracked on our GitHub repository: Issues · SmartlyDressedGames/Unturned-3.x-Community · GitHub.

1 Like

When this update will release on stable version? Today or on next friday?

now do a vehicle rewrite


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