Preview branch version 220.127.116.11 is now available. This information may change between now and the update’s official release.
GrantDelaySecondsoption for NPC rewards.
PlayerKnowsNameFlagIDoption to replace NPC name with ??? until introduced.
- Load asset bundles with same name and redirect if loading fails.
- Removed bone influences setting, default is now four.
- Shoulder and elbow bone blend weights. [Thanks many animators in the community!]
- Typo in Feather Hoodie description. [Thanks Bautobrodo!]
- Grenade assuming box collider is present. [Thanks Spebby!]
- Airplane propeller partial transparency while not driven. [Thanks Toothy Deerryte!]
- Shirt/pants metallic texture Smoothness missing from combined clothing shader. [Thanks Renaxon!]
- Several item rarity colors in crafting list. [Thanks MoltonMontro!]
- Different behavior of GC cleanup and unloading unused assets after loading rewrite. [Thanks Wyvernaed and CyberAndrii!]
- Potentially fixed using numpad enter in text fields. [Thanks Strilyx and MoltonMontro!]
- Loading error if a script on an effect threw an exception while pre-populating effect pool.
Originally posted on SDG Support: https://support.smartlydressedgames.com/hc/en-us/articles/12462494977172.
Bug reports are often tracked on our GitHub repository: Issues · SmartlyDressedGames/Unturned-3.x-Community · GitHub.