Preview branch version 3.23.9.102 is now available. This information may change between now and the update’s official release.
Added
-
GrantDelaySeconds
option for NPC rewards. -
PlayerKnowsNameFlagID
option to replace NPC name with ??? until introduced.
Changed
- Load asset bundles with same name and redirect if loading fails.
- Removed bone influences setting, default is now four.
Fixed
- Shoulder and elbow bone blend weights. [Thanks many animators in the community!]
- Typo in Feather Hoodie description. [Thanks Bautobrodo!]
- Grenade assuming box collider is present. [Thanks Spebby!]
- Airplane propeller partial transparency while not driven. [Thanks Toothy Deerryte!]
- Shirt/pants metallic texture Smoothness missing from combined clothing shader. [Thanks Renaxon!]
- Several item rarity colors in crafting list. [Thanks MoltonMontro!]
- Different behavior of GC cleanup and unloading unused assets after loading rewrite. [Thanks Wyvernaed and CyberAndrii!]
- Potentially fixed using numpad enter in text fields. [Thanks Strilyx and MoltonMontro!]
- Loading error if a script on an effect threw an exception while pre-populating effect pool.
Originally posted on SDG Support: https://support.smartlydressedgames.com/hc/en-us/articles/12462494977172.
Bug reports are often tracked on our GitHub repository: Issues · SmartlyDressedGames/Unturned-3.x-Community · GitHub.