This version doesn’t include any vehicle changes. We’re pushing this preview update a bit earlier than planned because waiting for the new features (unrelated to vehicles) was holding up a few people. This update hasn’t been properly tested it yet.
Added
- Server bookmarks as an alternative to Steam’s Favorites list.
- Option for whether group member name tags fade out near crosshair.
- “-ScrollViewSensitivity” command-line value.
- Rewards_List_Asset reward type which can reference a RewardsList asset or spawn table.
- NPC Rewards Volume which grants a RewardsList asset.
- Zombie kills condition LevelTableOverride option to spawn specific zombies.
- NPC “cutscene mode” reward type which hides viewmodel and prevents shooting weapons.
- NPC player stamina condition and reward types.
- Spread_Swimming and Recoil_Swimming multipliers for guns.
- Support for plugins to verify players on custom backends using Steam web API.
Changed
- Firerate offset can be applied to all attachment types and supports negative values.
- Show a tiny dot on map when player avatar images are turned off.
Fixed
- Bad positioning of Frying Pan kill counter. [Thanks Arturbraun1408!]
- Russia militia spawns containing Viper rather than Viper Magazine. [Thanks RadicalBeetle and babybillygaming!]
- Anastasia door symbol stuck in place. [Thanks analizin!]
- Problems related to deleting group while in exit queue. [Thanks sunnamed434!]
- Equipment stuck in busy state after attempting to fire gun with invalid magazine. [Thanks DerpyHoowes!]
- Progress Pride Pin too far to the side. [Thanks Unkn0wn_Gh0st!]
- Previous fix to -SkipAssets doing the opposite of intended. Oof. [Thanks rube200!]
- Buildable transform out of sync if edit was cancelled on client. [Thanks StilauGamer!]
- Setting invalid render mode in config file to make terrain invisible. [Thanks FORTI!]
- Missing default text formatting for base NPC reward. [Thanks LocoCZ!]
- Quest screen scrollbar not taking UI scale into consideration. [Thanks Spebby!]
- Ammo per shot, bullet damage multiplier, and spread multiplier sentry gun inconsistencies. [Thanks MoltonMontro!]
- Explosive bullets not detonating in sentry guns. [Thanks Renaxon!]
- Default Priority_Over_Cosmetic behavior was backwards. [Thanks Waryth!]
- Vehicle turret keeping previously equipped item’s quality. [Thanks Renaxon!]
- Out-of-bounds exception with chat text repeat. [Thanks Lion4K!]
- Misplaced lamp on Russia. [Thanks WilliamB0rum!]
- Catch exceptions when formatting NPC condition/reward text. [Thanks sunnamed434!]
- Names of a few locations on Russia. [Thanks DerpyHoowes!]
- Positive oxygen modifier incorrectly listed as stamina in item descriptions. [Thanks Toothy Deerryte!]
- Dango headband circle z-fighting when far from origin. [Thanks Jdance!]
- NPC dialogue animated text when first character is ‘<’. [thanks=“[Thanks” cpl!]=“CPL!]”></'.>
- Changing weapons before rechambering animation finishes. [Thanks Spebby!]
- Rain barrel item collider oriented along wrong axis. [Thanks WWTC!]
Originally posted on SDG Support: https://support.smartlydressedgames.com/hc/en-us/articles/12462494977172.
Bug reports are often tracked on our GitHub repository: Issues · SmartlyDressedGames/Unturned-3.x-Community · GitHub.