Preview branch version 3.25.1.101 is now available. This information may change between now and the update’s official release.
Warning
Please note: New versions on the preview branch are designed to load older saves (backwards compatibility). However, the public branch typically cannot load saves made with newer versions (forwards compatibility). Therefore, if you plan to switch back to the public branch before the update is officially released, we recommend that you avoid loading important saves on the preview branch. Additionally, make sure to back up any maps before saving them in the level editor.
Estimated Release
We’re aiming to release this update the week of the 24th-28th.
Changelog
Added
- NPC Vendor options to override item descriptions.
- Destructible object option to alert nearby zombies.
- Animal option to prevent move during startle animation.
- Support for traps requiring power to deal damage.
- Gun option to require aiming to shoot.
- Gun default magazine support for spawn tables allowing paintball guns to spawn with a hopper attached.
- Warning on loading screen when game connection ping is higher than in server browser.
- Option for server host to indicate an anycast A2S proxy is in use. When manually indicated the ping warning isn’t red.
- Separate keybind [Left Shift] for skipping item context menu action crafting menu.
- Lunar New Year holiday event support for NPCs.
- Server curation option for default action: Show, hide, or move to bottom.
- NPC reward volume option to affect vehicle passengers.
- HUD element when outbound voice chat is turned off (optional).
- Gun Attachment Event Hook for gun visuals corresponding to items in attachment slots.
- Mob Alert Spawner component for mods to more easily startle nearby zombies and animals.
- “-UnlockSteamAchievements” command-line flag to unlock all Steam achievements. This is intended for achievement hunters who’ve moved on from the game but want to maintain their 100% completion status.
- “-ResetSteamStatsAndAchievements” command-line flag to reset all progress on Steam achievements and stats.
Changed
- All vanilla magazines can be salvaged.
- Increased player movement air strafing acceleration.
- Prevent quick-salvaging mythicals or items with kill counters or ragdoll effects.
- Removed once-per-input-frame limit on server-side line-of-sight checks.
- Increased server hit validation leniency against players in vehicles.
- Ping display now shows Steam Networking Sockets client transport calculated ping.
- Show a disconnect message for HWID spoofer ban. (Previously a “shadowban.”)
- Servers with a GSLT can be bookmarked without setting “bookmark host.”
- Curation list shows web list dat parsing errors.
- Default admin commands Internet server list filter to Any rather than No.
- Variety of damage-related effects changed from unreliable to reliable replication mode because it was misleading if an explosion effect wasn’t received.
- Clarified anycast proxy is often used for DDoS protection in warning.
- Included Russia quest chamber door in example assets.
- More kill volumes in glitch spots on Washington.
- Entering a workshop file URL in server curation field subscribes to it.
- Clarified “Too Far From Town” message as “Too Far From Zombies”, and “Out Of Bounds” as “No Building Here”.
Fixed
- Scorpion cosmetic showing the wrong item slot in type. [Thanks elsultaan!]
- Freecam up/down and scroll inputs while using menus. [Thanks Molt!]
- Stop leaning when holding both lean inputs. [Thanks Colby!]
- Hostile sentries ignoring unlocked vehicles. [Thanks Emir12345k!]
- Incorrect caliber listed in HMG box description. [Thanks Zombs-R-Cute!]
- Throwables able to play throwing sound twice. [Thanks Senior-S!]
- Crawler tracks able to steer without fuel and underwater. [Thanks Berny747 and elsultaan!]
- Abandoning quest not refreshing list in multiplayer. [Thanks Zombs-R-Cute!]
- Incorrectly using the lower of Max_Instances and Min_Natural_Vehicles. [Thanks CatzMR!]
- Default to saving vehicles outside ±40 km back into the level [Thanks Ankumo and Jdance!]
- Mistake with CanParentVehicleBePickedUp property name. [Thanks MrGoBi!]
- Recalculated normals on several buildings. [Thanks AdamDN!]
- Name rich text tag check not strict enough. [Thanks BoomViz!]
- Hide frame rate limit options when VSync is enabled. [Thanks AdamDN!]
- Not using vehicle exit position when saving player in vehicle. [Thanks Zombs-R-Cute!]
- Defaulting to walking sideways when first loading into server. [Thanks Zombs-R-Cute!]
- Player destroyed if exiting vehicle on same frame as vehicle destroy requested. [Thanks Paradox304, DanielWillett, asineth0, Jdance, GazziFX, aerodakdev!]
- Rio guard hat incorrectly hiding beards. [Thanks Flodo!]
- Leaning state not sent reliably. [Thanks Arturbraun1408!]
- Synchronize which animal attack animation is played. [Thanks DerpyHoowes, Gamingtoday093, Spyjack!]
- Duplicate buttons for updating published workshop files. [Thanks Jdance!]
- Explorer and Tank steering wheel models not visually turning. [Thanks analizin!]
- Zombie attack damage not interrupted by stun. [Thanks Gion!]
- Server not kicking for holiday redirects modified on client.
- Some inconsistencies in cargo export data types.
Originally posted on SDG Support: https://support.smartlydressedgames.com/hc/en-us/articles/12462494977172 .
Bug reports are often tracked on our GitHub repository: Issues · SmartlyDressedGames/Unturned-3.x-Community · GitHub .