Preview branch version 3.25.4.101 is now available. This information may change between now and the update’s official release.
Warning
Please note: New versions on the preview branch are designed to load older saves (backwards compatibility). However, the public branch typically cannot load saves made with newer versions (forwards compatibility). Therefore, if you plan to switch back to the public branch before the update is officially released, we recommend that you avoid loading important saves on the preview branch. Additionally, make sure to back up any maps before saving them in the level editor.
Estimated Release
We’re aiming to release the update this week, likely on April 3rd.
Changelog
Added
- Placeable stacked vanilla crafting supplies. [IDs 1900-1915]
- 19 more countries’ soccer/football jerseys.
- “-PreviewLevelBatchingMeshExclusions” command-line option to highlight non-CPU-readable meshes excluded from static batching.
Changed
- Slightly improved performance by including road segments in grid cell visibility and static batching.
- Paint foliage tool mode bypasses tree/resource obstruction check, allowing placement on objects.
- Updated textures for Coastguard Top and Coastguard Bottom.
Fixed
- Blending out-of-range player spotlight color with normal color. [Thanks CatzTimes!]
- Unable to bind mouse side buttons after last update. [Thanks Kevin and Haopan7!]
- Rio Belgium, Mexico, and Sweden soccer/football jersey fixes.
- Stumps visible after tree respawns broken during speedtree removal.
- Vehicle propeller motion blur staying enabled while inactive.
- Playing animations now interrupt inspect animation audio.
Read on our support site: Preview branch.
Reports and track bugs on GitHub: Issues · SmartlyDressedGames/Unturned-3.x-Community · GitHub.