Preview branch version 3.25.6.100 is now available. This information may change between now and the update’s official release.
Warning
Please note: New versions on the preview branch are designed to load older saves (backwards compatibility). However, the public branch typically cannot load saves made with newer versions (forwards compatibility). Therefore, if you plan to switch back to the public branch before the update is officially released, we recommend that you avoid loading important saves on the preview branch. Additionally, make sure to back up any maps before saving them in the level editor.
Estimated Release
We’re aiming to release these crafting quality of life improvements early this week, provided the testing goes smoothly.
Thank you to everyone who shared feedback on the workstation features and the new crafting menu so far! These changes are focused entirely on addressing community feedback and suggestions.
Changelog
Added
- “Click to Craft Blueprint” option, similar to old crafting menu behavior.
- Per-blueprint Favoriting option in the crafting menu details panel.
Changed
- Reduced nearby workstations radius from 16 meters to 8 meters and added line-of-sight requirement.
- Searching blueprints by name resets filters unless shift is held.
- Revert category filters to not show blueprints with all input items missing.
- Restored faded background for non-craftable blueprints.
- Blueprints always show # of # text even if required amount is available.
- Item tooltips in details panel show item type and description.
- Blueprint filtering description tooltip mentions it can be clicked to clear filters.
- Clicking an active crafting menu filter toggles it off.
- Crafting menu filter button tooltips explain holding shift combines filters.
- Multiple category filters can now be combined simultaneously with shift.
- Renamed Context Action Skip Crafting Menu to Skip Crafting Menu.
- Blueprint tooltip shows which category it belongs to.
Fixed
- Crafting menu empty when opening side panel for blueprint missing an output item. [Thanks QERT2002!]
- Vanilla /quest command only working with GUIDs. [Thanks Rio Team!]
- Error crafting blueprint with missing output item. [Thanks Mark15612!]
- Blueprint amount labels showing behind some item icons. [Thanks biedaktokox!]
- Blueprint input item amount 255 not properly supported. [Thanks Blaze!]
- Crafting menu empty when blueprint had no category tag. [Thanks Blaze!]
- Default value for Add_Default_Actions broken. [Thanks Dizzpie!]
- Maybe fix small gap between water surface and fog on huge maps. [Thanks BoomViz!]
- Warn for identical blueprint input item configs.
- NPC rewards list not actually using the newer format.
Read on our support site: Preview branch.
Reports and track bugs on GitHub: Issues · SmartlyDressedGames/Unturned-3.x-Community · GitHub.