When I use my custom object, I place it down and it’s real small, so I have to resize it to be larger.
(I’m kinda new to modding/creating maps so apologies if I’m doing everything wrong)
I’ll demonstrate here, when I place it down it’s small, then I resize it to be a normal size scaled to the player, as seen here as the size I want it:
And then when I try and copy it to make another copy of the building the same size (like I do with all other stuff and it works fine) it makes a copy the original size, not the size of the resized version, as seen here:
How do I stop this from happening? I’ve never seen this with any other stuff that I haven’t made. (I guess I could just go back into unity and resize the thing there back to a normal size, but that would be fiddly and I’d rather not do that - and it still doesn’t really fix the problem of why I can’t resize my stuff).
I know, but I don’t really want to go through reimporting the thing, I just want to be able to change the size of it in the editor and be able to have it actually save as the size I want it to be. I’m just talking within the Unturned editor, I literally can’t scale it within Unturned, which is pretty inconvenient.
If you change the size in the editor it will mess things up but okay here is how:
Assets > Wherever You put your mesh > Mesh (CLick It to get its imported properties)
Set Scale Factor to 100
Hit Apply