Currently, these two are merely scrap and have ZERO value for solo players and most groups. My suggestions aim to change that.
The endless, limitless amount of frequencies is replaced by a small number of dedicated channels, from 1 to 10. The number of them could potentially be changed in the server config. By default, everyone is connected to channel 1.
The earpiece is no longer used only for listening - you can communicate with it too.
Spawn rates for walkie talkies and earpieces are slightly increased.
Q: Why?
A: Instead of being virtually useless, these items will now serve as a vital addition to the in-game chat. As everyone is initially connected to the same channel, conversation will be bound to happen. This means more player interaction, and player interaction is usually good.
Q: Why only ten channels? What if I want to have a private chat?
A: The fact that you can be eavesdropped on add an entire new level to the conversation. Just like with the global chat, you’ll have to decide whether you want to risk saying confidential information. Imagine eavesdropping on others too! Hearing two people talking about trading gear and sweeping in to kill them both!
Q: Why the increased spawns? Also, how would you be able to talk with an earpiece? It’s not a headset. It does not make sense.
A: Neither do a lot of other things in Unturned. For radio chat to be a viable supplementation to global chat, communication (in our case, walkie talkies) need to be easily accesible. Unfortunately, however, walkie talkies are quite uncommon, and furthermore, police stations are looted a lot less frequently then military bases. Thus a reasonable solution would be buffing the earpiece, increasing the spawn rates, or both.
- Yes. Spawn rates should be increased and earpiece should be buffed.
- Yes. Spawn rates should be increased.
- Yes. Earpiece should be buffed.
- Yes. No spawn rate increase and no earpiece buff.
- No.