finally
time a go i asked how to generate puddles in the custom objects.
to do that I used the Shader “Standard / Diffuse”.
finally
time a go i asked how to generate puddles in the custom objects.
to do that I used the Shader “Standard / Diffuse”.
Nice sidewalk
aj thats a baseball field
But that’s concrete
And that’s a road right by it.
let’s solve the mystery then
You get a homerun if it hits a car.
sounds like a fun game.
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