Puddles!

finally :relieved:

finally the puddles!

time a go i asked how to generate puddles in the custom objects.

to do that I used the Shader “Standard / Diffuse”.

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Nice sidewalk

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aj thats a baseball field

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But that’s concrete

And that’s a road right by it.

let’s solve the mystery then :smiley:

You get a homerun if it hits a car.

sounds like a fun game.

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